Writer. Creator. Large mammal.

Author: Jim Shooter Page 21 of 25

Storytelling Lecture, Strange Tales Part 2

Storytelling Lecture Series, Part 13 (Edited from the transcript of a 1994 seminar)

All right, we’re in the backyard of this suburban home. Three young men are arriving. Look at her, the Invisible Girl. You get a pretty good look at her. You’ll see her feet later, trust me. You get a pretty good look at her, enough so that you might actually recognize her if you saw her again. Look at the acting going on here. It’s clear that these guys are arriving and they are excited. What is she saying? Even if you can’t read the balloon, you know she’s saying, “Stay back boys,” just from her body language. Cool.

Storytelling Lecture, Strange Tales Part 1

Storytelling Lecture Series, Part 12 (Edited from the transcript of a 1994 seminar)I’m going to quickly go through a comic book for you. This comic book, an issue of Strange Tales later reprinted in Captain America.

Why this one? This one is an old comic by Stan Lee and Jack Kirby, and it was probably done at a time when the page rates for artists were around ten bucks a page, fifteen bucks a page, so it was probably done very quickly. I guarantee you, Jack didn’t spend a great deal of time pondering each panel. You couldn’t do that if you wanted to earn a living. He didn’t give it a lot of thought. He did it from instinct more or less. Nonetheless, it’s a great illustration of fundamentals.

X-O MANOWAR #1 Plot

JayJay here. I’m posting another one of Jim’s plots today. It’s a pretty interesting behind-the-scenes peek to read and compare. This is also available in a reprint volume. Some abbreviations: BG = background, FG = foreground, POV = Point of view

X-O MANOWAR #1 Plot

PAGE ONE

Full page.  Eric is fighting his way down a passageway inside a huge starship.  There is a trail of alien bodies behind him.  He is currently smashing the head of an alien foe with a metal bar, presumably removed from some machine.  Several other aliens are attacking Eric.  Some have weapons, but at such close quarters it’s difficult to use them effectively.

Eric is tall, blond and well-built, with long, shaggy blond hair and beard.  He is discreetly naked.

PREDATOR vs. MAGNUS ROBOT FIGHTER Plot

JayJay here. While Jim and I are working on the rest of the lecture, I thought I would post a sample of a plot. Jim wrote this some years ago for the Predator Vs. Magnus crossover comic.We will be putting up some of Jim’s scripts, and the Turok 1 script is already available for you to download, but we thought you might like to see an example of a plot.

PREDATOR vs. MAGNUS ROBOT FIGHTER PlotPAGE ONE

Full page.  We’re in a small North Am military outpost or encampment on an alien world.  The world is a hot, seething environment—maybe an alien jungle.  The outpost, meant to protect some mining or resource-gathering operation, has been trashed.  There are several dead North Am soldiers around, and many destroyed robs.  One last soldier, tattered, wounded and scared is trying to defend himself… but he’s being stalked by a Predator in his invisible mode.

Note:  North Am soldiers, like all North Americans, are usually wusses.  These Deep Space patrols, however, are the hardiest and bravest souls.  Possibly we should give the humans some kind of breathing-assistance gear, to add to the feeling of “alien environment.”  Make it comfortable-looking.  This is the forty-first century.

Another Question, Another Answer

JayJay here. I was emailed these questions for Jim and relayed them to him. As I do. 

Question:

Reading the blog it sure seems that office politix and egos are as bad as anywhere else.  In Kirby’s case it seems to be driven by Roz, as whenever he is in anyone’s presence Jack seems to be gracious and all ‘o we’ll work it out somehow’ even if he laid claim to Spidey he did almost give it up when pointed out they used Ditko’s design and storyline, Comments?   Speaking of Steve, I’ve only skimmed the first of the three portfolio books about him making seem quite the eccentric, Jim hasn’t said much about Steve and I’m wondering what his impressions were of him. Overall Jim has been characterizing himself as a force to achieve two goals, to make comic books and all related activities reach their full potential and for the equitable treatment of creators so I wonder what his thoughts are on the Todd McFarlane/Venom hullabaloo from the early 90’s, he was their rising star back then from his work on Hulk and Spidey then you could hear the brakes screech and now the only time they refer to him if at all is by renaming him ‘pondscum’. What are Jim’s thoughts and is Marvel truly that petty behind closed doors? might it only get worse under Disney?

Lastly has Jim had a chance to read “Kavalier and Clay”? The comic book stuff seems loosely based on Lee and Kirby tho references are made to Timely comics of the 40’s.  What does Jim say about its portrayal of the industry?

Thx lazerbranz

FCBD Signing Tour

JayJay here. I wanted to mention that Jim and J.C. Vaughn are doing a signing tour of three stores next Saturday on Long Island. So if you are around next weekend, come on out!Scoop – FCBD Shooter, Vaughn Triple Signing on Long Island

Storytelling Lecture, Suggested Reading

JayJay here. Jim and I are working on the next part of the Storytelling series, but we came up with a list of our favorite books for comic book creators.

For general all-around drawing information, the famous Andrew Loomis books are great.
Figure Drawing for all it’s Worth – Jim said, “Figure Drawing For All It’s Worth has the best section on perspective I’ve seen.”
Drawing the Head and Hands
The Andrew Loomis books are out of print but can be downloaded here:
http://alexhays.com/loomis

Our buddy Kyle has done a wonderful, essential book on cartooning and comics:
Kyle Baker, How to Draw Stupid and other Essentials of Cartooning

Will Eisner has some highly regarded books available. Best for more advanced students:
Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist

The classic style guide no writer should be without:
The Elements of Style by Strunk and White

Some good information on writing are Syd Field’s Screenwriting books:
Screenplay: The Foundations of Screenwriting

The Screenwriter’s Workbook (Revised Edition)

The Screenwriter’s Problem Solver: How to Recognize, Identify, and Define Screenwriting Problems

Also:
The Craft of the Screenwriter by John Brady

William Goldman: Five Screenplays with Essays
William Goldman – Four Screenplays
These are a couple of Jim’s favorite books:
Great to read if you want to write science fiction:
Pale Blue Dot: A Vision of the Human Future in Space by Carl Sagan

Fascinating book written by a cultural anthropologist:
Our Kind: Who We Are, Where We Came From, Where We Are Going by Marvin Harris

(continued)

Storytelling Lecture, Artwork Part 5

Storytelling Lecture Series, Part 11 (Edited from the transcript of a 1994 seminar)

Now, I’m going to tell you a whole bunch of other stuff that may not mean anything much to you yet, but then I’m going to walk you through a particular comic book and I’m going to show you examples. These are little miscellaneous tidbits of info that I’ve had beaten into my head by various Learned Masters over the years. Simple little concepts and observations that are useful for artists. As always, writers should understand these things, too. They’ll help you be a better visual thinker. 

As you walk around the world you see things at eye level. Am I right? You don’t usually walk around standing on your head, or with your head tilted.  You see things like you’re seeing me now, from your eye level, looking directly at the subject. That is the most common point of view, obviously. That is the easiest one for people to grasp instantly.  Show something, anything, in the way people would ordinarily see it and they have the best chance of understanding instantly what you’re showing them.  So, if I have one shot to let somebody know we’re in a theater, this kind of shot, eye level, is most likely to be clear at a glance.  It’s what you’d see if you were there.  A natural point of view. 

Storytelling Lecture, Artwork – The Power and Perils of Reference

Storytelling Lecture Series, Part 10In my scripts, I always provide a lot of reference for the artist, or links to places he can get reference online. I think it’s important to use reference. Sometimes, it’s just so the artist understands what I’m asking for, a certain angle, expression or gesture. For instance in Magnus Robot Fighter #1, I provided this photo as reference for a gesture and expression I wanted for Leeja…


…because it was easier to find a picture than to explain it.

Storytelling Lecture, Artwork – See It, Draw It

Storytelling Lecture Series, Part 9

The first great secret of drawing better is using your eyes.  Don’t laugh.  Once, with another group, I leaned an umbrella against a door and asked them to draw it.  I gave them a minute, I think.  I watched them.  Most of them glanced at the umbrella, then hardly looked up from their paper.  Some got the umbrella more or less right, but made it too tall or too short in comparison with the door.  Some made the door too narrow or too wide.  Some were so worried about the umbrella that they got the door handle entirely wrong.  One guy drew an umbrella that wasn’t furled and strapped—basically, he just made one up, rather than draw the one in front of him.

A lot of people just don’t use their eyes enough.  You need to really look, measure and compare elements of your drawing to each other.  How tall is the umbrella compared to the door?  Does it come up past the door handle?  And you need to draw the actual umbrella.   

I find that even people who draw pretty well just plain don’t look with care at all the elements.  They’ll get most parts of a figure right but fake the wrinkles on the sportcoat.  You see, without trying or even noticing, we’ve all learned a bunch of glyphs—symbols for things—and they have a way of creeping into and weakening our drawings.  You get the sportcoat right, but do your wrinkle glyph on the sleeves at the elbows.  You’ll get a person’s face right, then do your hair glyph.  You’ll get the building right but draw window glyphs instead of the real windows.

Page 21 of 25

Powered by WordPress & Theme by Anders Norén