Twitless has left a new comment on your post “Action Comics“:
Jim, I love your thoughts on the comics industry as well as the history. I have learned so much that I feel like your blog is akin to an academic class.
A couple of minor questions though:
1) The impression I got from Gail Simone at a convention I attended was that DC comics ran things in more of a full script than Marvel did, which in my mind would make your Legion script more par for the course. Is there more to it than that? What are your thoughts about full script versus more general story working. I’d imagine your style would fit the former and discourage the latter.
2) I am interested in knowing more about why these two examples you offer in the blog entry are poor storytelling. I see where the artist deviated from your script (and conversely, where it was followed, more or less), but I would like to learn more about why these particular sequences are failures.
Posted by Twitless to Jim Shooter at January 13, 2012 1:42 PM
srp has left a new comment on your post “Regarding What Has Gone Before and a Modest Propos…“:
With regard to the earlier discussion of writing and decompression (much of which I agree with), I would like to emphasize a particular pet peeve about modern superhero comics: Lousy action sequences.
To me, action sequences in a superhero comic are like musical numbers in a musical or fight scenes in a martial arts movie. They are not disposable interludes that can be kissed off to advance the story. You’d think, in a decompressed environment dominated by fanboy aesthetics, that the action sequences in modern comic books would be awesome. But they aren’t, in what I consider a lamentable lack of craftsmanship.
Typical fight scenes now lack clear spatial relations, identifiable figures, logical and continuous flow across panels, and any semblance of consistency in who wins and why. All the characters are superimposed on each other in melee fashion with no sense of perspective. Mutant comics seem to be the worst offenders these days, but it’s a pervasive problem. (Something similar has happened in the movies, with many action films using quick-cut close-ups during fight scenes that make it difficult to tell what’s going on, but it doesn’t always happen.)
Lack of attention to superhero action scenes undermines sales to both the youth/new-user market and the established older market, since what is cool about superheroes, especially of the Silver Age type, is their distinctive visual and kinetic properties. I don’t mind the later “realistic” style that stressed winning with the first blow and mostly portrayed mismatches (e.g. Ellis and Moore) because a) there’s a certain logic to those choices, since even super people wouldn’t tend to pick fights they might not win and b) they usually depicted these swift battles in a clear and compelling visual manner. But if you’re decompressing, a long, high-quality set of battle scenes seems like a legitimate mode of storytelling because one thing superheroes are ABOUT is the skillful exercise of their powers under stress.
I suspect that modern creators take a somewhat “adolescent” attitude toward action sequences–they don’t want to be seen as “childish” by playing up the fantasy aspect of the characters, preferring to dwell on various extrinsic shock stimuli to seem more “adult.” But getting to see Iron Man use his resourcefulness to figure out and defeat the Raiders for an issue (to take a typical mediocre example rather than a classic) was a lot more entertaining and satisfying than much of what gets printed now.
Posted by srp to Jim Shooter at January 11, 2012 7:44 PM
In any other medium besides comics, the person who has and reasonably develops the original idea is the creator. Usually the writer. Ask 1,000 people who created Star Wars. George Lucas, not the army of designers, artists, even re-writers who participated. Ask 1,000 people who created Jurassic Park. Michael Crichton, not the designers and filmmakers who developed the visuals, or even David Koepp who wrote the shooting script for the film. In comics, however, even a work-for-hire artist following a design made by the writer, a description given by the writer or instructions from the editor is given co-credit as creator. Does anyone else think this is unusual?
Note, everyone, that I’m not offering a position, here, I’m just asking questions.
First This
Marvelman has left a new comment on your post “And So This Is Christmas Plus More Sex <https://jimshooter.com/2011/12/and-so-this-is-christmas-plus-more-sex.html
It’s a small world. I came on this blog to recommend that Jim take a look at Azzarello & Chiang’s Wonder Woman. I highly recommend it. However, I’m not sure that each issue contains as much exposition as it should. I think it’s possible a new reader would find herself lost. Which brings me to two questions…
1) Jim, how do you feel about the “what has gone before” pages which are now printed on the first page of many comic books?
2) Do you think it is alright for some books in a line to be directed at a general audience and others to be intended for comics-savvy readers? Or, would that just lead confusion about what a brand (e.g. Marvel, DC…) represents?
ANSWER:
RE: “…how do you feel about the “what has gone before” pages which are now printed on the first page of many comic books?”
First, a Few Items
An Apology to Mark Waid
Mark Waid wrote this scene, which I showed as an example of an out-of-character use of Aunt May for the purpose of a shocker:
I had no idea that Mark had written that scene, not that it would have mattered. I’m an equal opportunity complainer. Anyone may find him or herself honked at here.
Here’s where I went wrong: I judged the scene against Aunt May’s character as it was when I was at Marvel. The Aunt May I knew of was a very old-fashioned woman, the epitome of propriety, who no more would have had sex out of wedlock than my Victorian-era Grandma, who was born in 1888. But, I’ve been told that Aunt May became a little more of a modern Golden Girl subsequently, and that the scene is not out of character for her. Okay.
Sorry, Mark.
First This




