Writer. Creator. Large mammal.

Author: JayJay Jackson Page 1 of 3

JayJay Jackson is an eclectic artist, designer and writer who works in all the coolest media. She lives an unstable existence companioned by a couple of sexy beasts, if Freddy and the cat can be called that. She is available for book signings, illustration work and jaunts to Paris.

The Origin of Harada 2007

This is the script Jim wrote in 2007 for a special feature in the Harbinger hardback. An interesting insight into the background of the big bad of the VALIANT universe. -JayJay

COVER:

Scene: Heroic, glamour shot of HARADA—stark, bold, dramatic and heroic! He’s our star.

ALTERNATIVE: A “movie poster” shot with a dominant, noble, heroic image of Harada, perhaps holding or levitating a globe (♫ “he’s got the who-ole world in his hands…”♪), or standing beside a floor-stand globe; with subordinate images of NORIKO (Harada’s wife), Pete, Kris, the battle from issue #6 between the Eggbreakers and our protagonists in which Torque dies, and/or other prominent images from issues # 0-7. Please do not show Solar, since he’s irrelevant to the subject matter at hand.  

Noriko is Japanese, born in Oakland, California like Harada. She’s several years older than Harada, very pretty, very Western, modern and worldly, but with a good bit of that traditional Japanese demureness, drilled into her as a young child.

(NOTE TO WALTER:  Is the “cover” planned for a recto?  If so, then I humbly suggest that you make page 1 a recto as well, and use the verso of the cover for an introduction by the editor or publisher. Just a thought. Always thinkin’….)

LOGO

HARBINGER

BLURB

The Untold Story of Toyo Harada

PAGE ONE:

Panel 1 (1/3 page-but bleed up, right and left):

Scene: HARADA flies/levitates toward his home in the Oakland area.  Harada is foreground, full figure. Show the whole house, background.  DO NOT CROP. Harada’s dressed as he was in Harbinger #7, perhaps with his tie loosened. He looks tired. His home is in the upscale Piedmont Pines section, but is unremarkable by local standards—worth only $1-2 million.  There are lights on. NORIKO is waiting up for him.  

Please bleed this panel, but DO NOT RUN THE ART BEHIND OTHER PANELS!  NO OVERLAP!  THIS IS NON-NEGOTIABLE!   

(NOTE TO THE PENCILER: This is a full script, it’s your job to design to accommodate and PLACE THE COPY, that is, make balloon placement indications! I come from the Stan Lee school of thought regarding lettering and balloon placement:

  • Lettering and balloons should be as unobtrusive as possible 
  • There should never be any question about which balloon comes next
  • As much as possible, balloons should stay out of the way of the art:
  • Anchor balloons to the panel borders when possible, unless that puts the balloon too far from the speaker or otherwise causes problems
  • Try not to cover anything important or interesting—especially light sources, signs, figures, critical details and especially heads
  • Characters shouldn’t be wearing balloons like hats or balancing them like trained seals—avoid “resting” the balloons on heads
  • If a balloon MUST cover part of a head, try to keep the coverage small.  If it’s going to cover a head down to the eyebrows, it’s time to adjust the art
  • If you can overlap a head a smidge into the balloon to avoid covering the head or trained seal syndrome, please do
  • Try to have short, straight pointers aimed at the speaker’s mouth
  • Pointers should come from around the middle of the balloon. Avoid those cat’s claw pointers at the ends of balloons, especially long, narrow ones
  • Avoid “snakey” pointers
  • Consecutive balloons from the same speaker should abut, if possible, with a bridge connector between them  
  • If a longer bridge connector is required, make it as straight and direct as possible.) 

This entire book is material from my era at VALIANT (with the partial exception of #0, which was adapted from a plot of mine, but completed after I left). Stan’s rules for lettering, above, were part of our “house style” at that time, and should be observed for this story as well, which is meant to be part of that body of work. In those ancient days, because I was forced to have many panels and pages drawn before I wrote all the copy, some of the balloons ended up having to poke out of panels and into the margins. I hated that then, hate it now, and would prefer that you did not invade the margins with the copy.       

LOGO

HARBINGER

TITLE

Failsafe

CAPTION

The Piedmont Pines section of Oakland, California. March 7, 1992, 4:30 AM.

Panel 2 (2/9):

Scene: Inside the house, establish a living room off of the foyer. Noriko—I’m seeing her in a fuzzy bathrobe and expensive silk nightgown—looks surprised to see him. Maybe she was drinking tea, reading a book and is just getting up to greet him, here. Somewhere in the BG, show at least one SERVANT, Japanese, please—probably bowing to greet Harada. All full figures. 

SERVANT

Mister Harada! Good evening, sir.

NORIKO

Toyo. I didn’t hear the car pull in.  

HARADA

There was a back-up on 580. An accident. The driver is probably still stuck in that mess. I brought myself the rest of the way. 

Panel 3 (1/9): 

Scene:  Angle on Noriko and Harada. He’s pulling off his tie, maybe slumping in a chair, maybe levitating tea for himself from the servant’s tray with an appropriate gesture, please. He looks a little disheveled and exhausted. Noriko looks saddened, deeply troubled by his news.

HARADA

It’s been…a long, long day, Noriko. One of the renegades was killed—not Peter Stanchek, unfortunately. Three of ours were injured…badly.

NORIKO

More death. So many dead since this started. So many hurt.

Panel 4 (1/9):  

Scene:  Two-shot to intro Noriko and Harada. He’s gingerly touching the back of his head where Thumper thumped him in issue #6. Noriko seems less sympathetic than one might expect.

NORIKO

Are you hurt?

HARADA

I was hit from behind by one of ours. She felt a misguided debt of honor to the renegades. I’ll be fine. But I’m very tired. To bed, love?

NORIKO

I’ll be along soon.

Panel 5 (2/9):

Scene:  Establish the master bedroom. Harada is asleep. I figure him for a sleep-naked kind of guy, so no jammies, please. The door is open and Noriko stands in the doorway, dramatically framed and backlit. There’s something ominous about the way she’s looking at Harada. Full figures.   

CAPTION

5:29 AM.

PAGE TWO:

Panel 1:

Scene: Angle to include Noriko and sleeping Harada. She’s in a chair, now, staring at him rather balefully, lost in dark contemplations. The door is closed, the lights are out, but the sun is up (sunrise: 6:31 AM), so some light is leaking through the blinds and/or curtains.

CAPTION

7:19 AM

Panel 2:

Scene: Another angle on Noriko and sleeping Harada. Noriko is carefully sliding open the drawer of the nightstand.

CAPTION

8:01 AM

Panel 3:

Scene: Close up to reveal what Noriko is fetching from the drawer—a knife. Not some awkward kitchen knife, but a serious, dagger-type-gonna-kill-somebody knife. 

(no copy)

Panel 4:

Scene: TRICK SHOT! Angle on Noriko to make it look like she’s merely holding the knife, calmly examining it. What she’s really doing here is calmly, coldly SLICING HER PALM, but the angle is such that we can’t tell.  Angle this to include sleeping Harada, i.e., shoot past him, cropped, foreground, slight upshot.

(no copy)

Panel 5:

Scene: Noriko stands over Harada, the knife held in a downward stabbing fashion in her un-sliced hand. Her sliced hand is clenched into a fist, as one would do instinctively. A VERY SUBTLE hint of blood from the slice may be (barely) visible. Be crafty! Not too obvious. The knife, of course, is bloody, but it’s too dark in here for that to be too apparent. I assume the nightstand would be beside the bed, and that Noriko would only have to turn or take a small step to be “addressing” Harada, i.e., standing in position to kill him.      

(no copy)

Panel 6:

Scene: Medium. Noriko stands over Harada, now holding the knife with both hands, raised high—poised to stab him. Again, maybe there’s a tiny trickle of blood down her left wrist, or just an inkling of blood near her left hand. SUBTLE!

(no copy)

Panel 7:

Scene: Close up of Noriko, a face shot, though we should be able to tell her arms are still raised as if to stab. Tears are running down her cheeks—but she looks like she might do it—teeth clenched, intense, determined.

(no copy)

Panel 8:

Scene: A sliver? Blank—all black, all white or all red. You pick.

PAGE THREE:

Panel 1:

Scene: Foreground, Noriko stands at her vanity. She’s turning on one of those small, illuminated vanity mirrors for a little light. On the vanity, besides what you might expect, is a Dayplanner, open to March 6 (though we may not be able to discern the date here). Noriko still holds the knife in her sliced hand, since she’s using the un-sliced one to turn on the mirror. The knife is good and bloody (especially since she’s holding it in her bleeding hand), and now we’ll be able to see the blood—dripping, even. Also, now the blood from her sliced hand is more evident in general—it’s gotten on her robe, on her nightgown, etc.—though it should not be clear where all the blood is coming from. In the background, hidden in the general darkness too well for us to see clearly, is Harada, in a distinctly different position than when we last saw him. There’s blood all over the covers—all from Noriko’s hand, but we hope the readers will think it’s Harada’s blood. He’s still asleep, but if readers think he’s dead, that’s okay by me. Make this a big enough shot and show enough (shadowy) environs to reset the room.

CAPTION

8:07 AM

Panel 2:

Scene:  Close up of the Dayplanner and Noriko’s hand as Noriko starts to turn the page. There is blood on her hand and on the Dayplanner where she touches it. We can see some of the ENTRIES for March 6, in her nice, neat script. 

ENTRIES

(some may not be seen, or only partially seen, but get the point across—this woman is the charity queen)

7:00 AM:  7-8:30 Serving breakfast at the shelter    

8:00 AM:  8:30 – Home to change    

9:00 AM:  Call Ray at P.Pines Neighborhood Assn. re: Earth Day plans

10:00 AM:  Kim’s – nails, hair, makeup   10:15 – call S. Hayes to discuss points to cover in keynote speech at IAVE World Volunteer Conference    

11:00 AM:  11:15 – call J. Hyland at bank re: wiring donation to CARE acct. # 090-71 (rest of number obscured)   

12 PM:  12-1:30  Lunch w Debbie and Jan – Grill Room, Sequoyah Country Club (CROSSED OUT, REPLACED WITH)  12:30-3:00 Int. Red Cross fundraiser luncheon – they’re giving me a Circle of Humanitarians award!

1:00 PM:

2:00 PM:

3:00 PM:

4:00 PM:  Nature Conservancy board mtg – S.F. office 

5:00 PM:   

6:00 PM:  6:00-9:00  guest lecture at Cal Berkeley – School of Social Welfare/Haviland Hall – don’t forget to bring the slides!!   

7:00 PM:

8:00 PM:

9:00 PM:

10:00 PM: Conference call w IAVE Global Volunteer Council Asia-Pacific Regional board 

Panel 3:

Scene: Match the previous angle, but Noriko has turned the page to March 7. The date, March 7, is circled again and again (in blue pen—too much red blood around to use red…no?). There is only one ENTRY. A drop or two of blood lands on the page.

ENTRY

9:30 AM – Madame Rowena

Panel 4:

Scene:  Foreground, in the bathroom, Noriko is half dressed—possibly she has on a skirt and a bra and is brushing her hair. The top she’ll put on may be in evidence somewhere. Her clothes are casual but expensive. Show evidence that she has cleaned herself up—i.e., wet towels and/or washcloths with blood stains on them, whatever. Noriko’s sliced hand is now bandaged—and so, please place in evidence somewhere a roll of gauze, some adhesive tape, Mercurochrome (or a reasonably modern antiseptic equivalent.  Unguentine?  Dunno.  God, I’m so old….). Please give a hint of the bedroom through the open bathroom door to cement the idea that this is the bathroom off the master bedroom. If possible, BG, show Harada still in bed, still sprawled in the same position as we saw him last time.  

Okay, that’s a toughie. What we want to establish here is that Noriko has cleaned up, patched up her hand, is getting dressed and that Harada still appears to be dead. I can see a possible shot in my befuddled head, awkwardly described above, but do it any way you see fit. We don’t really have to see Harada here.   

Panel 5:

Scene:  Noriko, fully dressed now, is removing something from a wall safe that was hidden behind a picture (a Renoir or somesuch) in the bedroom. The readers can’t tell what it is, but I’ll let you in on it—it’s that teddy bear Harada was carrying when he murdered his parents:

Panel 6:

Scene:  Medium to establish the area outside the master bedroom.  (BTW, a good source of floor plans is www.architecturaldesigns.com .)  Noriko, carrying a small shopping bag (with the teddy bear inside), is closing the bedroom door behind her. SERVANT 1 and another servant (neither is the one we saw earlier) are doing servant stuff. They are bowing, or at least looking like they’re acknowledging what Noriko is saying.

CAPTION

9:13 AM

NORIKO

Mister Harada is not to be disturbed.

SERVANT 1

Good morning, Mrs. Harada. Hai. No disturb.

PAGE FOUR:

Panel 1:

Scene: Establishing shot—a small, (rather phallic) peninsula of land jutting into San Francisco Bay at the foot of Gilman Street in Berkeley, California.  Here’s a Google Earth OH shot:  

Noriko is parking her 1992 Lexus LS 400 in the adjacent parking lot. There is an 87-year-old Caucasian woman, MADAME ROWENA at the end of the peninsula. She’s in one of those motorized scooter/wheelchair/power chair things. Pix of such are available all over the web—there’s the Scooter, the Hoveround, Invacare and lots more.  

CAPTION

Near the corner of Gilman and Buchanan in Berkeley, 9:37 AM

Panel 2:

Scene: Noriko approaches Madame Rowena, who’s sitting and looking out at the water. She’s dressed a little like a Gypsy fortuneteller, but don’t go overboard. Madame Rowena is blind, by the way—big, dark, blind-person shades, please. Prominently visible is her white, blind-person cane—a rigid one, since the collapsible ones are hard to recognize when they’re folded. She’s holding it, or it’s leaning against the handlebars. 

MADAME ROWENA

(Not looking at Noriko, as if that would matter)

Noriko. You’re late.

NORIKO

Sorry, Madame Rowena.

Panel 3:

Scene: Two shot to establish Madame Rowena and re-establish Noriko.  MR is still “looking” out toward San Francisco Bay. MR carps at Noriko.  Noriko is mildly amused.

MADAME ROWENA

What do you mean I shouldn’t be coming down here by myself?  

NORIKO

I didn’t say that…yet. But you are rather frail. And blind.

MADAME ROWENA (2nd)

Screw frail. And I use other peoples’ eyes. I like the view.

Panel 4:

Scene: Madame Rowena zips away in her power chair, headed back toward Gilman Street. She has her cane in one hand, resting on her shoulder, the way a woodsman carries his axe. Noriko starts to follow, amused again at MR’s outrageousness and crankiness.

MADAME ROWENA

Let’s go back to my place. Leave the car. You need the exercise. You’re getting a little chubby.

Panel 5:

Scene: Exterior establishing shot of Madame Rowena’s home and place of business in an old, somewhat run-down residential neighborhood that begins ten or so blocks up Gilman. The street slopes upward slightly as you head east away from the Bay in this neighborhood, which is actually Westbrae. Madame Rowena’s modest, somewhat dilapidated house has no wheelchair access, so she parks her power chair by her doorstep. She’s entering, here, lugging her arthritic, old body along with difficulty, using her white cane as a walking cane. Noriko is well behind, out of breath, also struggling to complete this journey. There’s a small neon SIGN in one window. Make it groovy and tacky.        

SIGN

MADAME ROWENA

Reader and Advisor

MADAME ROWENA

I get the feeling you’ve done something terrible.

NORIKO

Maybe…yes, I have. Maybe.

Panel 6:

Scene: Inside Madame Rowena’s “office,” a properly tacky fortuneteller’s den. MR is settling herself into her ornate chair. On the table in front of her is a crystal ball. Any other tacky fortuneteller paraphernalia you care to exhibit around the room is welcome. Noriko is entering, out of breath. There is, of course, a customer’s chair across from MR’s.

MADAME ROWENA

Tell me the whole story again…ut!  Don’t you sass me. I’m eighty-one! I forget things. I can’t remember who I insulted an hour ago!

NORIKO

Why don’t you just read my mind? You’re doing pretty well so far.

MADAME ROWENA (2nd)

I will…but if you’re talking about it, it helps me see what happened.

Panel 7:

Scene: Noriko is now seated. Madame Rowena is doing that hokey, Gypsy fortuneteller concentrating thing. Noriko begins the tale of Harada.

NORIKO

My husband was born in 1951 in Oakland, son of Japanese immigrants….

MADAME ROWENA

I’m getting nothing.

PAGE FIVE:

Panel 1:

Scene: Noriko pulls the teddy bear out of the shopping bag. Madame Rowena lights up.

NORIKO

Maybe this will help?

MADAME ROWENA

Aha! That’s the ticket!

Panel 2:

Scene: Close up of Madame Rowena, snuggling the teddy bear, melodramatically remembering.

MADAME ROWENA

Right away there were occasional flashes of strangeness – – things floating in the air above his crib, silent screaming inside his parents’ minds when he wanted something….   

Panel 3:

Scene: Another angle to include (and feature!) the crystal ball, which now shows the scene described in the dialogue! Madame Rowena is smiling, remembering.

NORIKO

They took him to lots of doctors who just thought they were crazy. So, eventually, they brought him to you.

MADAME ROWENA

Yes! Ah, I was so young and pretty! Look at me!

(NOTE: “…young and pretty.” Madame Rowena is 43 in the CB! Harada is three.)

Panel 4:

Scene:  Focus on the crystal ball—show enough of the CB to make it clear that’s what it is. What we see in the CB is toddler Harada, in his toddler PJ’s, clutching the teddy bear, lying on young, pretty Madame Rowena’s table (the same one) with young pretty MR touching his forehead, doing that concentrating thing. Remember, this takes place in the early fifties, long before those baby-buckets, or Pampers or anything modern was invented.  Toddler Harada is weirdly calm—and has the beatific look of a toddler Harbinger having a revelation/being popped.   

MADAME ROWENA

I read the kid’s mind…

Panel 5:

Scene: In the crystal ball—up-shot, close up of young, pretty Madame Rowena’s face with toddler Harada’s little hands reaching up toward it. If we happen to be able to see old, real-life MR’s face here, BG, it’s mimicking young MR’s expression.  

MADAME ROWENA

I don’t know how, but my messing around in his mind opened up his power!

MADAME ROWENA (2nd)

I realized he was like me, but…far greater! It scared me.

Panel 6:

Scene: Pull back, reset the room, Noriko and Madame Rowena. The teddy bear is lying on the table next to the crystal ball. MR is sincerely engaging Noriko, here. 

MADAME ROWENA

We’re different. A new kind of people.

MADAME ROWENA (2nd)

I think I was the first of us. You know, like that “Lucy” Doctor Leakey discovered, who was the “Eve” for all you regular people…? 

Panel 7:

Scene: Angle on Madame Rowena, contemplating the teddy bear, musing.

MADAME ROWENA

I didn’t realize I was special till I was twenty-some. Till then, I was mostly just faking it, like mama – – except, like your husband, I had those occasional flashes till I opened up.

PAGE SIX:

Panel 1:

Scene: Focus on Noriko. Shoot past the crystal ball in which we see Harada murdering his parents—a different shot than seen on the Harbinger coupons, please.

NORIKO

Yes. Well, Toyo’s parents feared him more and more…and he feared them.  They wished he’d never been born…even thought about killing him. He knew, of course. 

MADAME ROWENA

He struck first. Too bad for them.

Panel 2:

Scene: Close up of Noriko.  

NORIKO

He came to me. We were neighbors. He was six, I was eleven. He asked me to go away with him. Be his wife. Take care of him. He needed someone.  

NORIKO

I don’t think he forced me….      

Panel 3:

Scene:  Another angle on Noriko, remembering. In the foreground, in the crystal ball, please show young Harada walking on the boardroom table—different angle than on the coupon, please.

NORIKO

I took care of him as best I could. He used what he could do to make us rich.  He built a business empire, despite his youth.  

NORIKO (2nd)

But the older he got, the more he learned about the world, the more unhappy he was.

Panel 4:

Scene: Similar to previous. In the crystal ball show the classic image from the Tiananmen Square riots.

NORIKO

He began to intervene. He was instrumental in solving the Cuban missile crisis…Apartheid…Tiananmen Square…the fall of the Berlin Wall…so many more.

MADAME ROWENA

Hmf! Who appointed him God?

Panel 5:

Scene:  Focus on Madame Rowena.

MADAME ROWENA

There are downsides of trying to manage the world.

NORIKO

(Possibly off-panel)

Yes. There have been failures. The Bay of Pigs, though he was still very young, then. Viet Nam. The Mideast mess. Manipulations gone wrong.  Many have died. Now, this thing with the renegades….

Panel 6:

Scene: Two-shot, but feature Madame Rowena.

MADAME ROWENA

Our kind should lay low, let the old kind run their course. Interfering is stupid.  Dangerous.  

MADAME ROWENA (2nd)

All right, now I remember all that crap. Anything new?

NORIKO

A young man was killed last night by his “Eggbreakers”…you know – – if you want to make an omelet…?

MADAME ROWENA (2nd)

Yes, yes, very clever.

Panel 7:

Scene: Noriko pulls the bloody knife from her purse. Madame Rowena reacts with shock. 

NORIKO

This morning, I thought to kill him. I took this knife….

MADAME ROWENA

You didn’t…!

PAGE SEVEN:

Panel 1:

Scene:  Pull back to reset the room. Harada is entering, hale and hearty, if still tired.

HARADA

No. She didn’t.

MADAME ROWENA

(Disappointed)

Fiddlesticks.

Panel 2:

Scene: Madame Rowena scolds Noriko as she leaves with Harada. Harada has the teddy bear, holding it in a dignified, manly sort of way.

MADAME ROWENA

You should have done it!

MADAME ROWENA (2nd)

Get out of here, Toyo, you sick freak! And take your chattel with you!

Panel 3:

Scene: Noriko looks back at Madame Rowena.

NORIKO

Next year?

MADAME ROWENA

If I’m still compos mentis.

NORIKO (2nd)

“Still?”

Panel 4:

Scene: Harada flies himself and Noriko away (to her car, if you must know). They talk. Harada gingerly holds Noriko’s bandaged hand.

HARADA

I forgot what day it was till I saw your Dayplanner.

HARADA (2nd)

You cut yourself again. I wish you wouldn’t do that. Blood everywhere…

NORIKO

I need to feel the pain and see the blood. It makes what I am contemplating real to me.

Panel 5:

Scene: Closer on Harada and Noriko.

NORIKO

I…still believe in you. But you know I can’t stand the deaths…the suffering.  

NORIKO (2nd)

You could just wipe away my doubts. And Rowena’s knowledge of them….

HARADA

No. There must be a control. When you stop believing in me…end it.

HARADA (2nd)

As for the old woman – – who would listen to a fortuneteller?

Panel 6:

Scene: In the bedroom. Noriko sleeps. Harada sits in a chair, watching her sleep, lost in his dark contemplations—and clutching his teddy bear. 

CAPTION

March 8, 2:34 AM. 

Fin

The Story of Harada

The origin of Toyo Harada, big bad of the VALIANT universe. As originally told in pull-out inserts in the comics. -JayJay

Vintage VALIANT Interview with Jim Shooter

This VALIANT-era interview originally appeared in Advance Comics pre-Unity. – JayJay

James C. Shooter, Curriculum Vitae

JayJay here. I think a lot of people don’t know about Jim’s science background. He had a brilliant scientific mind and a boundless curiosity. This is a document that was created for a science-based project, but it includes some items that have not been generally known about his history.

Education

In 1969 I graduated with High Honors from Bethel Park Senior High School located in Bethel Park, Pennsylvania, a suburb of Pittsburgh.

In high school I took every science course offered: Biology I and II, Chemistry I and II and Physics I and II.  I also participated in a credited after school program called “Biology Research.”  Participants were assigned an advisor on the faculty of the University of Pittsburgh and conducted research projects under his or her supervision.  

I took every math course offered: geometry, algebra I and II, trigonometry, analytical geometry, calculus, probability and statistics. 

In 1966 I won first prize in the Buhl Planetarium Science Fair for my exhibit that explained the process of photosynthesis.  It included a model of a chlorophyll molecule built with colored marshmallows and toothpicks.

During my senior year I took optional “free period” classes in computer science.  Bethel Park Senior High had a terminal linked to a mainframe at the University of Pittsburgh.  We had a limited number of minutes per day of access to the mainframe.  I learned the fundamentals of COBAL, FORTRAN and BASIC.  

I was a National Merit Scholar.  I also had a number of scholarship offers from various colleges.  I accepted an offer from New York University to become a “University Scholar.”  Only two new students were given that honor in 1969.  In addition to a comprehensive scholarship that included a “cultural stipend” to pay for theater tickets, concerts and so forth, the program allowed University Scholars to design their own curriculum.  There were no required courses. 

I was unable to attend NYU due to a family emergency.  I gave up the scholarship.  

I was already employed as a writer and I continued on that path.  I never attended college but I learned from hall of fame editors and I have extensive real world experience.

Relevant Employment History

1965-1969:  Writer for National Periodical Publications/DC Comics.  I wrote stories for Superman, Superboy, World’s Finest Comics (starring Superman and Batman) and other publications.  Starting at age 13, I was the youngest professional comics writer ever.  The record still stands.

1970:  Quality control technician for Watson Standard, a producer of paints, coatings and plastics.  The job required two years of college that I didn’t have.  I badgered them into giving me a chemistry test.  I aced it.

1970-1973:  Freelance writer and art director on the U.S. Steel account for the Lando-Bishopric advertising agency

1974-1976:  Freelance comics writer

1976-1978:  Associate Editor, Marvel Comics

1978-1987: Editor-in-Chief, Marvel Comics

1985:  I developed the Titan Science Series intended to use graphic media to illuminate difficult scientific concepts developed by leading scientists including Stephen W. Hawking and Stephen Jay Gould.  I spent a day with Gould at Harvard during which he showed me, among many other wonders, drawers full of fantastic Cambrian fossils from the Burgess Shale.  It was a highlight-reel day of my life.  Gould was an inspiration.  His articles in Natural History were, in my opinion, the apogee of clear, effective scientific communication.  

After I left Marvel the project was abandoned.

1987:  I was hired by Western Publishing’s Golden Books Division to write a children’s book about ancient mammals.  I wrote After the Dinosaurs, the Story of Ancient Mammals and Man.  It remains the only children’s book on the subject of dinosaurs and ancient mammals that isn’t a “parade book,” that is, a book that simply shows animal after animal page by page and says what they ate, what they weighed, etc.  ATD tells the story of evolution in a way that kids can understand.  Dr. Lowell Dingus of the New York Museum of Natural History vetted the manuscript.   

1988-1989:  Freelance writer.  I also served as a consultant to the Walt Disney Company where, among other things, I helped to found a new publishing division, Disney Comics.

1989-1992:  Founder, president, publisher and editor in chief for Voyager Communications Inc.  The lack of a comma between “Communications” and “Inc.” is intentional, as in Time Inc.  

Voyager published comics under the VALIANT imprint and provided advertising services to a number of clients including Kraft General Foods and KFC.  Voyager/VALIANT was hugely successful.  Initially capitalized at $1.25 million it was sold to Acclaim Entertainment in 1993 for $65 million in stock.   

1993-1997:  Founded two more comics companies.  One loss, one draw.

1998-Present:  Freelance writer, including work for Pantone Color Systems, Inc.; Phobos Communications, a science fiction entertainment producer; TGS, Inc., an Internet entertainment company; and Illustrated Media, Inc. a producer of custom comics for advertising.

I also did technical writing.  I wrote business plans for a film financing company, a provider of second-tier financing to Internet companies and others.  

Between 1999 and 2003, I was hired as an expert witness by Marvel Comics, James Warren of Warren Publications, Archie Comics and others involved in legal disputes over intellectual property.  I wrote devastating expert witness opinions on the subjects of copyright, trademark and ownership policies of publishers during the 1960’s, 1970’s and 1980’s.  The clients whose counsel I served all prevailed.

2003- present:  Freelance writer.  

I have worked on many interesting projects including one for Inter Corporation.  Intel sponsors the “Tomorrow Project,” which brings together science fiction writers and filmmakers to create speculative fiction based upon current, actual research being conducted by Intel.  Project Director, scarysmart Brian David Johnson, whose title is “Futurist – Principal Engineer and Director, Future Casting, Interactions and Experience Research” hired me to create a story based upon current research on artificial intelligence and genetic engineering.  Mr. Johnson arranged to have scarysmart Andrew Hessel, a leading authority on genetic engineering, serve as my consultant on genetics.  Mr. Johnson is an expert on AI, so he, himself, is my consultant regarding AI.

I am the only creator whose primary work has been comics to be selected for the Tomorrow Project.

Brian David Johnson’s interest in my work was sparked by my scripts for comic book stories for Doctor Solar, Man of the Atom and Magnus Robot Fighter.  Doctor Solar is a nuclear physicist who invents a fusion reactor.  Magnus guards his distant-future, robot-dependent world against AI robots that become threats. 

Brian David Johnson was sufficiently impressed by my scripts that he used them as the basis for a lecture he gave at the University of Washington in 2010.  He titled the lecture “The Scientific Process of Jim Shooter.”

Awards

1980:  I received the Inkpot Award from the San Diego Comic Con.  However, almost everybody gets an Inkpot. 

1992:  I was awarded a Diamond Comic Distributors “Gemmie” award for lifetime achievement.  Marvel Comics legend Stan Lee was also so honored that year.  Gemmies are voted upon by comic book retailers nationwide. 

2009:  I was inducted into the Overstreet Comic Book Hall of Fame alongside the creators of the X-Men and Spider-Man.

Competencies and Interests

I write every day whether I have to or not.  I read when time permits, usually non-fiction, often books and articles on scientific subjects.  I have the usual human skill set plus the ability to change overhead light bulbs without standing on a chair because I am very tall.

A Revealing Interview with Jim Shooter

The Secrets of Origins

Note from JayJay: Here’s a look into our creation process. We used to compile these lists to help us come up with characters and story ideas. We did a few of them over the years, but these are a couple of later ones that were commited to computer, unlike earlier ones which were hand-written and may be lost to time.

Types of Origins and Powers

Origins

Magic

  • Magical object (Aladdin’s lamp, the Philosopher’s Stone, Ruby Slippers, the Witchblade, etc.) 
  • Magical being (wizard, genie, Tinkerbelle, etc.)
  • Magical creature (horses like Shadowfax or Pegasus, dragons, monsters) 
  • Changelings (Selkies, mermaids, fairies)
  • Mythological
  • Supernatural (Vampires, werewolves, ghosts, mermaids, etc.)

Science or pseudoscience

  • Invention (Iron Man’s armor, Batman’s utility belt, the Batmobile)
  • Mutations (including my idea, retroviral disease)
  • Aliens
  • Time travelers (with technology or creatures: Dr. Who, Terminator and dinosaurs)
  • Robots
  • Machines
  • Monsters (Venomm, Frankenstein’s monster, Godzilla) 
  • Mental powers (Nightmask, Professor X, Saturn Girl) 

Hidden Civilizations: (the Inhumans, Shang-ri-la, Pellucidar)

No powers: “self-made” (martial artists, detectives, marksmen) 

Religious/Angels/Devils/Demons: (Spawn, Hellboy, the Spectre, Mephisto—keyword: non-denominational)

Genius

Powers

  • Adaptation
  • Agility
  • Aim (Bullseye)
  • Animal powers
  • Animation of unliving objects
  • Annoyance
  • Astral projection
  • Biotech
  • Bouncing
  • Causing disease
  • Chaos power
  • Charisma/leadership
  • Cold
  • Communicating with natural world (Geomancer)
  • Computer skills
  • Consume energy
  • Consume matter
  • Control over energy
  • Control over matter
  • Control time
  • Copying traits, powers (Absorbing Man)
  • Courage
  • Creature control
  • Cyclical power (Night Girl, Hour Man)
  • Danger sense
  • Death touch
  • Demon-housing (Negative Man, THIA)
  • Density control
  • Disintegration
  • Elemental properties (Metal Men)
  • Emotional control
  • Energy transmutation (Dazzler)
  • Fire
  • Firing energy (electricity, light, sound, gravity, magnetism, radiation, force) 
  • Flying
  • Force field, manipulating force fields
  • Forensic skills
  • Gravity control
  • Group consciousness
  • Growth
  • Healing factor (self)
  • Healing others
  • Hunter
  • Hypnosis
  • Illusions
  • Immortality
  • Influence (Voice, Purple Man)
  • Inhabiting (Deadman)
  • Intangibility
  • Intelligence
  • Interdimensional travel
  • Invisibility/stealth
  • Invulnerability (full or specific)
  • Jekyll/Hyde (Hulk, Ghost Rider)
  • Luck/probabilities
  • Manipulating elements, chemicals, transforming into substances (Metamorpho)
  • Memory
  • Mental Powers (empathy, telepathy, telekinesis, etc.)
  • Metabolic control
  • Mimickry
  • Navigation
  • Physical alteration, i.e., stretching
  • Physical perfection
  • Plant control
  • Power by food or pills (Popeye, Roger Ramjet)
  • Power negation
  • Prediction
  • Radar/sonar sense
  • Seduction (the Sirens, Charma)
  • Self-duplicating (Triplicate Girl)
  • Shadow casting
  • Shapeshifting
  • Shrinking
  • Skills of any kind
  • Soldiers
  • Speed
  • Stealing powers, energy (the Parasite)
  • Stink/stench (Skunk)
  • Strength
  • Super-senses
  • Technological intuition/command (Ax)
  • Technology
  • Teleportation
  • Thief
  • Time travel
  • Total body control
  • Transforming into energy, matter (Sandman, Metamorpho, Hydro)
  • Translation
  • Tulpa (thoughtform) creation
  • Wallcrawling
  • Watcher/recorder/archivist
  • Weather control
  • Wishes

Motives

Positive motives (usually)

  • Altruism
  • Chosen by higher beings (Shazam, Spectre)
  • Debt to society/guilt (Spider-Man)
  • Destiny (Superman, Harry Potter) 
  • Duty (Sgt. Rock, Policemen)
  • Earning a living (Power Man, Booster Gold) 
  • Environmentalism (Captain Planet)
  • Fix the past (Back to the Future, Terminator)
  • Fun
  • Hereditary heroes (it’s all in the family—Rai, the Phantom)
  • Justice (including Robin Hood/resistance fighter situations)
  • Loyalty 
  • Love
  • Responsibility
  • Self-preservation
  • World-preservation

Negative motives (usually)

  • Addiction 
  • Art’s sake/creative expression (the Joker, Master Darque)
  • Attention
  • “Fun” (twisted)
  • Megalomania (world conquerors, dictators)
  • Nationalism
  • Prejudice/hate/racism
  • Quest for immortality 
  • Revenge
  • The Seven Deadly Sins
    • Anger
    • Envy
    • Gluttony
    • Greed 
    • Lust
    • Pride
    • Sloth
  • Vampirism
  • “Because I can” (using super-gifts for good or bad)
  • Opportunity (chance to do something good or evil)
  • Religion (Warriors of Plasm)

$UPER VILLAINS: The Decline and Fall of the Comic Book Industry – Part 3 of 3

Note from JayJay: The final part of a book proposal Jim wrote in 1998.

Chapter Five: “The Perelman Cometh”

During the Ronald O. Perelman era, Marvel became hugely inflated, much like the Hindenburg.

The comics themselves were mysterious to Perelmanʼs management people—including Galton and the other holdovers. They were strange, gaudy hard-to-read things churned out by odd-looking people downstairs. The managers Perelman filtered in, however, know something about marketing. Realizing that many comics were bought by collectors, they began taking, what to them, was the obvious step of turning Marvel into the Franklin Mint. “Special” issues that every collector had to have came out in a flood. How could a collector not buy several copies of the Ghost Rider issue with the glow-in-the-dark cover? How could they not buy the special hologram cover issues, the gold foil cover issues, the die-cut-embossed-variant-platinum cover issues of Spider-Man, The X-Men, et al?

As Marvelʼs emphasis shifted to marketing gimmicks, it shifted away from creative. Disgruntled creators began bailing out, or being driven out. If you can sell a book by pasting on a hologram at the printer, who cares if the story inside is any good? Who needs high-priced “star” artists?

I happened to meet new Marvel president Terry Stewart at the Frankfurt Book Fair in October of 1992. He told me how well they were doing—two great years in a row. He said he felt like heʼd won the lottery each year. “Youʼre supposed to be the great comics guru,” he said. “What should we do next?” I told him theyʼd used up all the easy shots, done every “event” marketing trick to death, and now, they were going to have to create—publish good books.

He laughed.

Chapter Five will tell the story of greedy-publishing, spectator-pandering, fad marketing driven, over bloating that was the beginning of the end for Marvel.

Chapter Six: “Turning Point”

It seemed as though from the moment Gabelli began his attempt to take over Cadence Industries, my life became a series of setbacks and frustrations. The bitter parting with Marvel, and the disappointing outcome of the auction were just the beginning—many more disasters and disappointments came along before I finally finally arrived at a moment of vindication and success that belongs on the all-time highlight reel.

Warburg Pincus, which had been interested in the Marvel sale invited me to submit a plan for a start-up—then later reneged on promised funding.

I explored buying Harvey Comics, a once-thriving then almost defunct publisher of young kidsʼ comics, like Richie Rich and Casper the Friendly Ghost. Harvey was owned by three people who hated each other. After a meeting at their offices with one of them, who insisted that we do our talking in a closet, lest the other two should overhear, I decided that this deal was more grief than I needed.

A consulting gig with Disney, which was supposed to turn into a full time job didnʼt pan out. They thought I was great—but too “controversial.”

While these dead ends were playing out, things were getting grim for me financially. Pursuing Marvel had cost, by my modest standards, a great deal of money, and I hadnʼt been able to get much freelance work due to my pariah-hood.

Finally, I was able to convince a small venture capital company, Triumph Capital, L.P., to fund a start-up comics company. With the same partners whoʼd joined me in my attempt to buy Marvel, J. Winston Fowlkes and Steve Massarsky, I launched Voyager Communications Inc., publishers of comics under the imprint VALIANT. I was confident that we could out-create and out-compete Marvel, the market leader, where creativity had been thrust into the rumble seat since Perelman and his marketing mavens had taken over.

Fowlkes was a retired Time Inc. financial officer—a wealthy man who got involved with my comic book ventures because he found the whole business fascinating, and quite a change from his relatively stodgy Time days. He was the “gray hair” of the group, the experienced financial person that gives lenders and investors comfort and confidence. Massarsky was an entertainment lawyer. Besides the obvious advantages of having a lawyer on board, he had contacts in the film and music industries that I thought might prove useful.

Triumph Capital was essentially a two-person operation—Michael Nugent, an older man, and Melanie Okun, a thirty-year old woman. Before starting Triumph, theyʼd been a successful investment banking team at Bankers Trust Capital. Triumph owned 40% of Voyager, Fowlkes, Massarsky, and I each owned 20%. Nugent, Okun, Fowlkes, Massarsky and I comprised the board.

My joy and excitement about starting Voyager, not to mention having a job, was shortlived. We closed our funding deal with Triumph in November 1989. Just before Christmas, Massarsky informed me that he was sleeping with Melanie.

That worried me. Fowlkes, though, was absolutely appalled by the obvious conflict. He grew even more appalled as Massarsky spent more and more time courting Melanie and less and less time doing his job. Fowlkes finally complained to Nugent, hoping he would do something. He did. He called a board meeting, and with a three-fifths majority—himself, Okun and Massarsky—fired Fowlkes!

I was thunderstruck. Triumphʼs intention was to clawback Fowlkesʼs stock and simply terminate his contract. I took the following stand: either they had to settle with Fowlkes to his satisfaction, or Iʼd quit.

Ultimately, they agreed to a deal by which Fowlkes kept half of his stock, 10% of the company, and would be paid the entire amount due under his three-year employment contract. He was happy with the settlement, and happy to be away from Massarsky and Triumph. I agreed to stay.

I stayed because I reasoned that, though Nugent and Okun were vipers, most venture capital people are vipers; though Massarsky had proven to be a self-serving, doubledealing scumbag—he was a lawyer after all—that they needed me. I was the creative guy. The success of the venture depended upon me, therefore, they couldnʼt do anything too bad to me without cutting their own throats. Besides, all they wanted was money. If I could make Voyager successful, and I knew I could, theyʼd want to exit.

Maybe I could buy them out.

There were other reasons, too—I needed the job. Furthermore, Iʼd hired a number of my friends to work there, including several whoʼd given up other jobs, and they needed the jobs. Committing to work for me, The Great Satan, had pretty much gotten them blackballed elsewhere. Perhaps most importantly, I needed a victory. I was tired of being a pariah. This was a chance, however tainted and soured, to redeem myself.

Chapter Six tells the story of VALIANT, how we overcame incredible odds, not the least of which were my corrupt partners, to emerge as a phenomenal success. We would gain over 11% of the then-robust market and be on our way to a fiscal year with an EBIT over $18 million from publishing alone, on approximately $38 million of sales. Marvelʼs gross was higher, but its publishing profit was substantially lower. We were a force to be reckoned with, and growing stronger. Supplanting Marvel as the industry leader was a thinkable goal.

At the Diamond Comic Distributorʼs 1992 Retailer Convention, VALIANT was voted Best Publisher, and I was given the Diamond “Gemmie” lifetime achievement award. As I walked up on-stage in front of 3,000 retailers, plus representatives of every major publisher and product manufacturer for the comics market, I got a sustained standing ovation.

These same people would have thrown rotten vegetables only a year previous.

The quality and innovativeness of our creative work at VALIANT, and our success had in fact, redeemed me. How could I be a bad guy if my comics were so good? I was on top of the world. It was one of the best moments of my life.

I should have known it couldnʼt last. In the shadows, Super Villains were scheming…

Chapter Seven: “By a Friend Betrayed”

Well, Iʼd once considered Massarsky a friend…

My theory that Triumph and Massarsky couldnʼt get rid of me because I was the creative guy, upon whom success depended was accurate up to a point. The point came once Iʼd created a universe of characters that were successful, pre-tax profit was rolling in over the gunwales at a rate of $2 million a month, and the entity could be sold for an astronomical sum. That would have been June of 1992.

First, I was told that Triumph wanted us to sell a controlling interest to Allen & Company. Melanie Okunʼs brother, Glen Okun worked there, and had assembled a group of investors including Michael Ovitz, Wayne Heuzinga, David Lazarus, Herbert Allen and himself who were willing to pay $9 million for a controlling interest. With their substantial influence, the story went, the company could be built up with toy deals, film deals and distribution through the Blockbuster chain, then sold to, say, MCA Universal for megabucks.

Terms of the deal included Glen Okun replacing me as CEO. I was given a ten-year employment contract with a two year non-compete, specifying no appreciable increase in salary, no title, no duties and having 100% clawbacks of my (much diluted) stock, should I “fail to engender good morale,” or “fail to report to, of fail to obey “Massarskyʼs brother-in-law (by now, he and Melanie were married).

They needed my consent, I went through what is known as a “cramdown,” for a week.

Ultimately, I wouldnʼt agree to this nightmare scenario. I knew that wouldnʼt stop them, but I thought it better to force them to get rid of me now, as opposed to letting them do so at their convenience later.

I was summoned to a board meeting at 9:00 AM one morning near the end of June and summarily fired. I was told not to go to the office. Two armed guards were there to deny me entrance.

Meanwhile, at Voyagerʼs Seventh Avenue office, my secretary, and several of the people most loyal to me were being fired as well. They were escorted out and their personal items were dumped on the sidewalk outside.

My assistant, Bob Layton, my sales manager John Hartz and our best artist, Barry Windsor-Smith stayed, their loyalty purchased for several million dollars in stock each.

The spin control to consumers and the comics community in general was easy. Massarsky and company simply dredged up the old Marvel slime—Iʼd been a megalomaniac, I tried to kill a really great deal with Allen & Company because Iʼd lose some power, and besides, other people actually did all the creating—I just stole credit for their work, etc., etc. It was an easy sell, since us leopards canʼt really ever change our spots. I was a pariah again overnight.

Since I could no longer prevent it, Massarsky, Okun, and Nugent went through with the Allen & Company deal. Roughly a year later, Voyager was sold to Acclaim Entertainment for $65 million. Enrique Senior at Allen & Company later told me, when I met him at a meeting with Savoy Pictures, on whose board he served, theyʼd had serious discussions with other parties at much higher prices, but those parties had backed away because the creative guy—me—was gone. Even the price Acclaim paid, he thought, was too much.

He turned out to be right. My “hot air balloon theory” kept Voyager prosperous for a while after I was gone, but sales eventually began to fall, then collapsed. A few weeks ago (April 1998), Acclaim Comics, nee Voyager, went under.

Chapter Seven tells the tale of one of the nastiest examples of financial predation Iʼve ever heard of. Forbes Magazine found it appalling enough to publish a feature article about my experience entitled “How Not to Start a Company: What Do You do When Your Partner Tells You Heʼs Sleeping with the Venture Capitalist who Backed Your Business?”

Chapter Eight: “Man on a Rampage”

After Massarsky, his wife and her partner got rid of me, first they sued me, then they forced an arbitration in an attempt to recapture my shares. They had the best lawyers that the vast sums of money Iʼd made them could buy, plus they were willing to lie under oath and falsify documents. I had the best lawyer no money could buy and truth on my side.

Hereʼs a maxim for you: the best lawyers win. Ask O.J. My arbitration award for the 25% of Voyager I owned was about enough to pay my legal costs. Truth doesnʼt seem to count for much. The arbitrator himself caught their side in lies and contradictions several times, but, in the end decided to value the company on the day I was fired—which would be like valuing the Jim Hensonʼs company on the day before the Muppets TV show aired—and to use the Allen & Company “offer” (made by Massarskyʼs brotherin-law) as the value. They later sold voyager for $65 million.

Welcome to America.

I knew, though, that I could do it again. I set out to raise money. Again.The success of Voyager made it fairly easy, despite the fact that Massarsky and company had reprised the Shooter-is-a-monster legend. I had half a dozen offers to fund my new company. Over Patricof and others, I chose The River Group, which also owned a trading card company, figuring that the synergies between comics and cards would be useful. This time I insisted upon and got majority and control. In February of 1993, I founded Enlightened Entertainment Partners, L.P., capitalized at $4.5 million, which would publish comics under the appropriate imprint DEFIANT.

The first property I created was “Plasm,” a sci-fi world where everything, and I mean everything including the world itself, was alive.

Within a month, I presented the Plasm concept to Jill Barad and her boys toysʼ staff at Mattel, and walked away with a three million dollar guarantee against royalties deal for an action figure line. They anticipated $10-50 million in sales the first year.

Pre-launch publicity for the comics, a trading card set being produced by my partners and the toys began.

Then, Marvel sued us for trademark infringement. It seemed they had a character called “Plasmer” registered in the U.K. “with intent to use” by their British publishing division. We tried to settle. At their lawyersʼ behest, we changed our name to “Warriors of Plasm,” and thought it done with. But, they never returned the signed agreement, let us launch our first product, a trading card set and sued us, despite our agreement.

Similarities in comics names are common. DC has “Wonder Woman,” “Power Girl” and “Hellblazer.” Marvel has “Wonder Man,” “Power Man” and “Hellrazor.” One has a “Guardians of the Galaxy” and one has a “Guardians of the Universe,” but I forget which is which and who has what. Which is the point.

The judge, Michael B. Mukasy (who also tied the World Trade Center bomber case) got the point, and found in our favor—emphatically. His opinion was practically a scathing denunciation of Marvel. Defending ourselves took six months and cost us $300,000, however, and the Mattel deal, which was put on hold pending the outcome of the suite, and canceled once weʼd missed out launch window. Talk about a Pyrhic victory.

Bleeding us and wasting our time was Marvelʼs real goal. After all, the last company Iʼd started had taken ten or so points of market share out of their hide. What better way to squelch my new venture then to burden it with expensive litigation. It worked. We were crippled coming out of the gate.

Our first comic book issue was published in August 1993. That month is notable in another way, too—itʼs the month the Great Collapse of the Industry started.

The industry had been enjoying a boom driven by speculators and collectors for several years. Following Marvelʼs lead, virtually every company was producing “collectible,” special issues with wild abandon. DC published the “Death of Superman” issue, which collectors bought by the case, certain that it would skyrocket in value. Fourteen million copies were sold, Marvel published a new X-Men issue #1—collectors love #1 issues—and sold eight million copies. It got so that virtually every issue from every company (except mine) was a “special,” with a birth, death, wedding, costume change, team break-up, team re-formation, hologram, foil cover, premium insert or other trumped-up event that collectors might think noteworthy enough to buy extras.

The boom was false prosperity. For some reason in August of ʻ93, the collectors all got wise at once to the fact that if 14 million copies of an issue have been squirreled away by collectors its greatest value is as bird cage liner—and it will never be worth big money until 13,999,999 birds have dumped on it.

Chapter Eight tells the sad story of DEFIANT, thwarted at every turn. In a collapsing market where nearly a hundred of the six thousand or so comics retailers extant were going under every week, where nearly every comics titleʼs sales were falling precipitously,

DEFIANT couldnʼt survive.

We had two last chances. I got a call from Bob Shea and Michael Lynn of New Line Cinema, who wanted to buy an interest in DEFIANT for its characters, and as a development engine. They were willing to make an investment which would have been, I think, enough to see us through the worst of the collapse and perhaps position us to lead a turnaround in the market. I wanted to maintain my ownership, but got them together with my financing partners. A deal was put on the table that would let New Line step into The River Groupʼs shoes as my backers, tripling their investment in about a year, and still leaving them with 10% of the company.

They turned it down! I tried to point out to them that the Good Ship DEFIANT was sinking… Enter Savoy Pictures. I got a call from Victor Kaufman who expressed the same interest as Lynn and Shea had. They made The River Group an even better offer.

Strangely enough, Allen & Company was deeply involved with Savoy, and I found myself negotiating with Enrique Senior of Allen & Company, who was on Savoyʼs board, and would be on DEFIANTʼs board if the deal went through. Enrique had been involved with the VALIANT deal, seemed to know exactly what had been done to me, and was okay with that. He had an “itʼs just business” attitude about it—and the deal currently under consideration—that was both chilling and fascinating. Though he was professional, dispassionate and utterly uninterested in the human side of these occurrences— as opposed to the numbers—I think that in some small way he thought it suitable that I, a “creative guy,” who had been burned badly on one deal would benefit from another. However, four months later, The River Group was still haggling over $80,000 for their legal costs, holding up our $11 million deal. Savoy gave up on them.

DEFIANT ran out of money and closed its doors at the end of August 1995.

Chapter Nine: “The Web of the Snyder,” or “Along Came a Snyder”

I was starting to suspect that I sucked at picking partners. Massarsky, Triumph, and The River Group all belong on the tenth level of Hell as far as Iʼm concerned.

Finally, though, I found a good one—television and film producer Lorne Michaels. My association with Michaels was good—the fact that it led to an association with Dick Snyder was not.

Michaelsʼ interest in comics was similar to Lynnʼs, Sheaʼs, and Kaumanʼs. Michaels and the president of his Broadway Video Entertainment, Eric Ellenbogen, saw the comic book business as a development platform for television and film properties. After DEFIANT closed, Ellenbogen hired several of my former creative employees, and eventually hired me as well to undertake development of a licensed property they controlled. He was sufficiently impressed with our efforts to offer to fund another comic company start up for me, and so Broadway Comics was born.

Ellenbogen was aware of the sorry state of the comics market in early 1995, but wasnʼt concerned about our selling huge numbers of comics. His intent was that we create and develop useable properties; that we attract great talent and become “Idea Central.” All he asked was that we not lose too much money until television and movie exploitation started paying the bills.

Things went along pretty well for a while—until Lorne Michaelsʼ company sold Broadway Video Entertainment, including us, to Golden Books Family Entertainment, which was run by Dick Snyder of Simon and Shuster fame.

It was the second time I experienced a cramdown. Among the terms of the fifty-fifty partnership I had with BVE were provisions that, in the event of a sale, entitled me to opt to buy BVE out, to approve certain conditions or the sale, or in some circumstances, to refuse to go along. Iʼve never talked to Lorne Michaels about this, and Iʼd like to think that he didnʼt know how his lieutenants went about it. It was ugly.

Broadway Video, Inc., BVEʼs parent company was run by president John Engleman. Engleman apparently decided that rather than risk complications from me, heʼd deliberately keep me in the dark about the deal until the last minute—a violation of our agreement—an attempt to arrange things so that I had no choice but to play ball.

Chapter Nine tells the tale of Englemanʼs evil, and how, to keep my people from being summarily tossed out on the street, (for several it would have been the second time), I had to go along.

It also tells of what happened to my battered little band of creative crazies once we were in the web of the Snyder.

Chapter Ten: “When Titans Clash”

In 1992, when I told then-Marvel president Terry Stewart that marketing gimmicks would eventually fail, and that eventually theyʼd have to get back to the business of creating new things, new ideas and better entertainment, he laughed.

A year later, with the blush quickly fading from the marketing-gimmicks dandelion, they tried creating something. The trouble was that, during their Franklin Mint period, theyʼd pretty much lost or driven away their creative heavyweights.

What the remaining flyweights came up with was “Marvel 2099”—a group of new titles set a century in the future featuring “future versions” of the standard Marvel characters. Maybe if the concept had been very well executed, it might have been more than derivative trash, but the concept was merely, well…executed.

Among the other big ideas the downstairs dregs came up with was a Spider-Man storyline wherein it was revealed that it hasnʼt really been Spider-Man having all those adventures for the last couple off hundred issues, it was a clone. The real Spider-Man had been off somewhere afflicted by amnesia.

Fans didnʼt like this idea at all. Eventually, the writers were ordered to write their way out of the storyline and Marvel actually apologized for it—but not before publishing more than a yearʼs worth of the lamest, most convoluted, tedious stories imaginable.

Almost unbelievably, down the hall, another editor launched a storyline for Iron Man based on the idea that several hundred issues ago heʼd been replaced by a “Life Model Decoy,” that is, an android duplicate.

The joke around the industry was that Marvel, which had called itself “The House of Ideas” since the early sixties had become “The House of Idea.”

It seemed that no thought was too stupid for Marvel. Anything that crossed the alleged mind of an editor might find its way into print. No one was, or is to this day, running the asylum. No one is there to reject bad ideas or encourage good ones.

The trouble was that no one upstairs at Marvel, no one with any real power, read or understood

the comics. Since I was drummed out, there has been no one who is both an upstairs executive and a downstairs creative person. A great divide exists…

Terry Stewart once told me that he know some of his editorial people were good and some werenʼt, but neither he nor his publishing executives were capable of sorting them out.

Sales started to plummet in August of 1993, and have kept falling ever since. The comics market and the trading card market are closely related, so it wasnʼt just the comics collapsing. Marvelʼs Fleer and Skybox units fell as well.

A source close to Perelman told me that Perelman knew heʼd built a house of cards with acquisitions like Panini, Skybox and Fleer, but intended to sell Marvel to Sony or another entertainment giant while it was at its peak. The collapse came too soon and too suddenly, though. I think the wretched failure of their creative effort—the word “effort” seems wrong somehow—was what triggered the avalanche.

At first, Marvel management blamed their collapsing sales on their distributors, and bought the third largest comics distributor, Heroes World Comics and Cards, in order to get control into their hands, and out of the hands of “incompetents.”

What a disaster! Within three years, Heroes World was defunct, one of its principals, wanted for embezzling, was a fugitive, and Marvel was begging for distribution.

The shrinking market had left only one distributor alive, Diamond Comic Distributors, Inc., which is partially owned by DC Comics. Given a choice of one, Marvel signed up. They still donʼt get it at Marvel. Iʼve spoken to top Marvel execs who, to this day blame the collapse of the comics on competition from video games, inexplicable “cycles,” that govern such things, or platitudes like “kids donʼt read anymore.” As if anyone could read some of that drivel…

They donʼt understand that the comic book business is a relationship marketing business. It has more in common with the single malt Scotch business than with other publishing or the collectibleʼs business—and the first step toward building the relationship with the audience—the all important, very personal love between a fan and, say, the XMen—is good creative work.

As Marvel foundered, Carl Icahn and other holders of Marvel bonds including High River L.P. and Westgate International L.P. began to move to usurp Perelmanʼs control of Marvel.

The first major shot fired in the war was when Marvel declared bankruptcy, entering Chapter 11 on December 27, 1996, “in order to complete… reorganization without bondholder consent.”

The financial and courtroom battles between Perelmanʼs forces and Icahnʼs forces over the rotting remains of Marvel was well chronicled in the press. I have a virtually complete set of clippings from the Wall Street Journal, the New York Times, Crainʼs, Barrons and other publications buttressed with information I garnered from a friend on Icahnʼs board, and several meetings with Scott Sassa, Bill Bevins and other sources close to the fighting. 

What isnʼt covered in those articles is the collateral damage from the fighting, the stories of the people in and around the business whose lives and livelihoods have been damaged.

A lot of them are people close to me. From the biggest retailers in the country, who are watching twenty-plus years of their efforts to build their business crumble to dust as Marvel takes the industry down with it, to artists, writers and production people who donʼt quite understand whatʼs going on, but wish it would stop.

Chapter Ten, which will be the longest and meatiest chapter (probably divided into several sections), tells their stories as well as the story of the war of fortunes.

In early Marvel Comics, when Stan Lee and artist Jack Kirby would depict titans like the Hulk and the Avengers clashing, the battle would always wind up in an “abandoned warehouse district” where “miraculously” no one was hurt by the sweeping devastation they caused. Perelman and Icahnʼs clash, however, has harmed plenty of innocent victims.

Appropriately, Chapter Eleven: “Their Darkest Hour”

Every week or so I hear from George Roussos, a staff colorist at Marvel. George is pushing eighty with a bulldozer, and has been in comics all his life. Heʼs seen it all. He canʼt believe what heʼs seeing now. Itʼs sad to watch something once great, once vibrant and alive die—especially if youʼre inside it at the time.

While Marvel languished in bankruptcy for nearly a year, Judge Hellen Balick kept hoping that Icahn, Perelman and the principals of Toy Biz, Inc. could work things out. Toy Biz is a company partially owned by Marvel and much embroiled in the dispute.

Finally, in August of 1997, Judge Balick retired, and the case fell into the hands of Judge Roderik McElvie, who wasted no time appointing a Trustee, ex-judge John Gibbons. Gibbons set out expeditiously to settle the Marvel mess by selling it all or in pieces to the highest bidder. A “document room” was set up at his law firm, Gibbons, Del Deo, Dolan, Griffinger & Vecchione.

With the help of investment bankers from McFarland Dewey & Co., I put together a management team including former top-tier ABC/Cap Cities execs Bruce Maggin and Brian Healy, and gained the interest of Perry Capital Investments, Inc.

We went to the Gibbons, Del Deo law offices in Newark in late January of 1998 to examine the possibilities. There werenʼt any. Marvel is so inextricably tied to Toy Biz by an outrageous license for all toy categories, for all Marvel properties, in perpetuity, with no royalty, that it really isnʼt worth much—except to Toy Biz, which has an offer pending.

We left disappointed—then came up with the idea of buying both Toy Biz and Marvel, which would render moot the license, and also effectively end the snowstorm of lawsuits flying between Toy Biz and Marvel—a nasty passel of contingent liabilities.

For that we needed a toy company partner on our team, someone who could effectively run Toy Biz, and to whom Toy Biz and the Marvel license would be an asset. I called CEO Jill Barad at Mattel. Her president of Corporate Operations, Ned Mansour called me back. Yes, they were interested. We arranged a meeting.

That proved to be a dead end, for the time being at least. After a cursory look at the situation Mattel backed away.

We learned, however, that should Toy Biz succeed in acquiring Marvel, one of the conditions required to gain the secured creditorsʼ approval of their offer was that the combined entity be offered for sale immediately after the acquisition closed. The creditors who would own over 40% of “Newco,” as part of the deal, wanted at least an attempt to be made to turn their stake into cash.

So, why not wait, let Toy Biz suffer through uniting the two companies, and perhaps make a bid for Newco?

Weʼre in wait-and-see mode.

Meanwhile, Icahn and his group turned up again with another offer of $475 million in cash. Meanwhile, theyʼre also suing to assert control they say they should have over Toy Bizʼs board, under terms of Marvelʼs deal with Toy Biz. Toy Biz is firing back, and the whole mess drags on and on, and every day the industry dies a little more.

Chapter Eleven tells why breaking up is so very hard to do when Super Villains are involved.

Epilogue: “The Final Chapter?

Is it all over for the industry, no matter what the outcome of the greatest Super Villain mine-is-bigger-than-yours contest in many a moon? Many people seem to think so.

Total industry volume continues to shrink month by month, comics retailers are going under daily and no oneʼs making money. There is a critical mass level—a level below which too few stores are selling too few copies to sustain themselves, and justify publication of the remaining comics titles (down from around seven hundred a month to slightly over two hundred a month). The fact is that the industry is already below critical mass level.

People are hanging in there, staying this crazy business because they love it. Therein, lies the hope. Theyʼre clinging by their fingernails, hoping that Marvel will be resurrected and lead a new wave of growth, or that something will happen to turn things around. As long as they believe itʼs possible, it in fact is.

The last time the industry nearly tanked, in 1978, we fought our way out of oblivion with a combination of intensified creativity and a revolution in distribution.

Marketing comics over the world wide web seems to be emerging as the new distribution—but distribution is useless without a good product to sell.

Whoever finally captures Marvel has the chance to resurrect the industry by cleaning house, bringing in talent and once again, producing a quality product. People still love comics. Ink and paper are not dead (though Iʼve been hearing about their imminent demise since the sixties). Itʼs still a powerful medium, and it still has a place.

Many people have suggested that the long-awaited Jim Cameron Spider-Man movies, if it ever comes, may re-ignite interest in comics. Yes, but again, only if the comics are good. The Batman movies didnʼt do much on a sustained basis to sell the Batman comics, because the comics were and are pathetic.

Itʼs going to take excellent creative, and since no one else is stepping into the industry leaderʼs role, I think itʼs going to take Marvel to make it happen.

Itʼs time for heroics. Will the Super Villains succeed in crushing the life out of this hapless industry? Or will it get one last chance?

Weʼll know soon. Thereʼs not much time for more cliffhangers—weʼre turning to the final page, right now.

$UPER VILLAINS: The Decline and Fall of the Comic Book Industry – Part 2 of 3

Note from JayJay: Part 2 of a book proposal Jim wrote.

Chapter One: “Days of Future Past”

People have been using sequences of pictures in combination with written or spoken words to tell stories since Paleolithic painters chronicled hunting expeditions on cave wall. It wasnʼt until the late nineteenth century, however, that the medium of comics began to develop in earnest, when American newspapers and magazines started carrying single panel cartoons and comic strips.

The first comics were drawn from one fixed point of view, as if the scenes shown were taking place on a stage, and the readers were seeing them from an orchestra seat. Cartoonists soon realized, though, that angles could be varied, close ups could be used to convey emotion, medium-depth shots to show action and long shots to introduce locales.

Thus, the choice of shots and the sequence of shots could relieve the words of much of the burden of exposition. The result was the evolution of an entirely new way of conveying ideas—a fusion of word-bites with information-rich images to form highcontent, easily assimilated info-packets that could be presented alone or in a sequential stream.

Comics quickly gained acceptance as a legitimate medium all around the world—except in the United States. Elsewhere, the comics medium is used to convey entertainment and information of all kinds to all ages. Here, in its birthplace, the comics medium has been stigmatized as a rather lowbrow amusement for children thatʼs probably bad for them. Comic books, especially, have always suffered from, and largely lived up to their reputation as junk for kids (and somewhat pathetic adults).

The first American comic books, published in the 1920ʼs, were reprints of newspaper strips, often use as giveaway premiums by soap companies and movie houses. Comic books were generally published by small, fast-buck publishers who thought they were cashing in on a fad. When, in the mid-1930ʼs, comic booksʼ popularity had failed to fade, some publishers began publishing original material—but kept their schlock mentality.

In his book The Great Comic Book Heroes, Jules Feiffer, who like many talented people started out in the comic book business, tells of virtual sweatshop conditions—of comic book creators working in cramped bullpens, sleeping on the floor, living on cigarettes and coffee and cranking out pages. Often, two artists would work on the same page at once, one drawing upside down. Writers churned out scripts page by page as the artists were drawing them. Creators often used pseudonyms to avoid having their real names sullied by association with comic books. For instance, Stan Lee, the creative force behind Marvel Comics, was born Stanley Leiber, a name he hoped to save for when he wrote the Great American Novel, or for when he broke into writing newspaper comics, which, by comparison, were respectable.

Artists and writers often had to hound publishers for payment. Many publishers simply flew by night.

The tawdry history of the business, rife with low self-esteem, greed and cheesiness, set the stage for disaster. Somehow, though, comic books survived wartime paper shortages, investigation by the U.S. Senate Subcommittee on Juvenile Delinquency, and a steep decline in available retail outlets. Not only did the business stubbornly refuse to die—a testament to the innate vitality of the medium—but three times in my lifetime it enjoyed tremendous boom periods and nearly established itself as a major, mainstream, legitimate medium.

That may be hard to imagine for many people—but consider that Japan, with one third the population of the U.S., buys three times as many comic books at price points that are relatively higher. There are Japanese comics devoted to such diverse things as romance, knitting and tennis. There are cute “funny animal” comics for young children and pornographic comics for adults—often bound together in the same volume, oddly enough.

Success isnʼt limited to Japan. Scandinavia has the highest per capita consumption of comics in the world, and throughout Europe, the variety of comics, and the respect given comics as a medium is amazing. 

Chapter One will briefly explain the history of comic books in America—how they earned their status as third class citizens of the arts, how the industry self-destructively avoided big-time success and how it became ideal prey for financial predators and Super Villains.

Itʼs a litany of short-sightedness, stupidity and greed, leading to the near- moribund state of the business now. Itʼs tragic, really. We couldʼa been a contenda.

Chapter Two: “What Price Power”

In 1983, corporate raider Mario Gabelli began buying up shares of Cadence Industries, Inc., setting off a bitterly contested battle for control against chairman Shelly Feinberg and the board of directors. The real prize was Marvel Comics, a division of Cadence. Shelly and his henchweasels had made Marvel a division, rather than a subsidiary, like every other Cadence unit, so that Marvelʼs earnings could be buried under Cadenceʼs bloated corporate overhead. With the crown jewel carefully hidden, Shelly planned to deliberately depress the stock/price, take Cadence private for a relative pittance, then sell off the pieces—especially Marvel—at their true worth. Gabelli, however, had seen through Shellyʼs scheme and was trying to usurp it.

Chapter two tells the tale of Marvelʼs rise from the brink of oblivion in the late 1970ʼs to prosperity in the 80ʼs, and of the Super Villain war it touched off. Downstairs on the creative floor we were saving the company! Saving the industry! Building the foundation for the future—the companyʼs and ours! Upstairs, the top cheeses were planning to use the opportunity we were presenting them to make themselves richer with reckless disregard for how we might suffer in the short term, or how the company and our future might be damaged in the long term. Too bad for them that Marvelʼs prosperity was so well publicized. Too bad for them that a sharp cookie like Gabelli could make some reasonable estimates, do some simple math and deduce that Marvel was worth more than three times the market cap of Cadence.

Too bad for us downstairs, too. Pressure from upstairs to publish more with less money and fewer people to fund Feinbergʼs expensive defense against Gabelli was intense. We succeeded because I managed to squeeze more work out of an already overworked staff (which did nothing for my popularity). We created new series, came up with a bunch of promotional one-shots and invented new ways to repackage old material. We put millions more in the war chest. It was the best of times and the worst of times—we were marching from victory to victory, but it was a double-time forced march.

Comics creators, not normally the most well-balanced of humans, become even weirder under pressure. The relieve stress in strange ways—and I began to believe that my main jobs were inmate control and suicide watch.

When the Shelly/Gabelli war for control began, I was cheerfully unenlightened about such things, but I got a battlefield education.

As it all unfolded, because I was among the top five Marvel execs, I was privy to a lot of the machinations of the Feinberg gang. I was their fair-haired boy, after all, the one filling the coffers and pulling profitable publishing miracles out of my butt daily—a loyal lieutenant to be well rewarded after victory had been achieved.

I also was among the rank and file workers every day. They didnʼt understand what was going on, and for the most part didnʼt want to. They preferred to keep their heads in the sand and hope that everything would come out all right, or, perhaps, that I would look after their—our—interests. I saw the effects the takeover war was having on them, and it became increasingly clear to me that no one upstairs—unless I was there, attending a staff meeting—gave a damn about them or their future. As my stupendous naiveté slowly wore away, and I understood that what I thought was doing my job well was actually serving the selfish interests of a few greedy bastards.

Then, rather suddenly, it was over. Feinberg and his partners in Cadence Management, Inc. bought off Gabelli and succeeded in taking Cadence private at a cost of $27 million. Shareholders received $17 per share. In a fairly short time, CMI succeeded in selling Marvel to New World Pictures for $46.5 million, and the rest of the Cadence companies for $30 or so million more. The way I see it, the shareholders were bilked by the board of directors to the tune of $50 million. And my troops? Just when I thought the crisis had passed and things couldnʼt get worse, they did.

Chapter Two will tell the story of the first big battle for Marvel, of the downstairs crazies who suffered through it, and my own consciousness-raising.

Chapter Three: “New World Aʼborninʼ”

In late 1986, two years after taking Cadence Industries, Inc. private, Shelly Feinberg and his henchweasels sold the Marvel Comics division to New World Pictures. A string of potential buyers prior to New World had been scared off by Feinbergʼs strange negotiating style, which entailed starting with outrageous demands, haggling endlessly and then, at the eleventh hour, reneging on what had finally been agreed to and, in Richard Bernsteinʼs words, demanding “a nickel more.”

New World was the ideal suitor—awash in junk-bond money, on an acquisition binge, eager to close a deal before the end of 1986 to avoid adverse tax-law changes effective January 1, 1987. New World was run by Larry Kuppin and Harry Sloane, two entertainment lawyers who had bought Roger Cormanʼs B-movie company, and Bob Rehme, a former marketing exec. They did only a cursory due diligence on Marvel and the deal seemed to be zooming along until, in mid-November, something threatened to derail it.

I quit.

Iʼd become increasingly at odds with the top management during the nearly two years of the Gabelli war and the nearly two years of Marvelʼs being on the block—three-plus years during which Shelly Feinberg, Marvelʼs president, Jim Galton and their ilk had become increasingly self-serving at the expense of my troops and our future. You might expect owners to be short-sighted and niggardly while a companyʼs on the block, but Shelly and company were out to set a new record. The pressure on me and my troops had been tremendous, and worst, Iʼd become aware that Marvel hadnʼt been paying creators incentives they were due.

I discovered this after a trip to Europe to visit international publishing licensees, where Iʼd seen foreign editions of many of our contract artistsʼ works in print, that Iʼd been unaware of. I checked when I got back to see if weʼd paid those artists royalties they were due. No. “Why pay them?” the CFO told me, “theyʼll never know about those books.”

Furthermore, he told me that his orders were to “delay or not pay” any money owned to artists that he could.

My first instinct was to let the artists in question know what Marvel was doing to them. But then what? Theyʼd quit en masse, and the better ones would be received with hugs and kisses at DC Comics. That seemed drastic—scattering the team Iʼd worked so hard to build.

I decided to do everything I could to fight for justice, and if I couldnʼt get Galton to come around, then Iʼd quit. And then Iʼd tell the artists…

Once, Iʼd been CMIʼs fair-haired boy. But as the situation deteriorated, I became enemy number one. One of the moments that iced it was probably the time I stood in the intersection between Galtonʼs office, the corporate counselʼs office and the CFOʼs office screaming at the top of my lungs that if the artist and writer whoʼd created the Hobgoblin didnʼt get their $26,000 royalty for the Mattel action figure, that I was going to go to go to the Daily News with the story and launch a class action suit on behalf of the artists. 

They were paid. Grudgingly.

After a number of such screaming matches over things like their idea of retroactively eliminating incentives, cutting benefits to creators and other charming ideas for saving money, it had become war between us. They must have felt very vulnerable, because none of them had ever even opened a comic book, and therefore they were extremely dependent upon me and my knowledge of the business. Executive V.P. Joe Calamari (no kidding!) once told me that they couldnʼt get rid of me because I was the only one who could tell them who could replace me.

In an attempt to fix that, they had begun to groom an ambitious young woman from the sales department, Carol Kalish, to become their new comics guru. 

Still, though, at the eleventh hour of the pending New World transaction, they thought they needed me.

When Galton got my resignation letter, he called me to his office and literally begged me to stay. What did I want? he asked.

If my resignation had been a ploy, it would have been genius. A less naivé person, at this point would have called in his lawyer and had crafted a lovely contract with a splendid golden parachute. Not me.

I told Galton I wanted my people paid. He swore that the moment the deal closed, heʼd see to it. New World intended to keep Galton and several others of the owners in position as management. He couldnʼt do it now, he said, because it would be difficult to explain to New World why they were suddenly paying out all this money theyʼd never admitted owing, but after the closing, heʼd be able to engineer it.

I believed him. Yes, that is world-record, stupidity, but I had a reason. Galton had always been short-sighted and greedy, even when he didnʼt have to be. That wasnʼt so bad—Iʼd learned to work with it—by simply couching everything I ever asked of him in terms of how it would make Marvel money fast. You can work with greedy people if you know how to approach them. Other then that, heʼd always been honest, even a standup guy upon occasion. I trusted him. Stupid me.

On the morning of January 5, 1987, the deal closed. After heʼd signed, putting four or five million dollars into his personal pocket, Galton returned to his office to find me waiting for him. I had a list of artists who were owed money from foreign sales, toy royalties and other incentives. I told him it was time to settle up.

He said exactly, “Fuck you.”

Restraining the urge to toss this nasty little man out his eleventh floor window, I returned to my office to write another resignation letter.

I changed my mind, though, and wrote instead a letter to Kuppin, Sloane and Rehme telling them what they needed to know about Galton and company.

Kuppin and Sloane were very concerned. They had Rehme look into it. He quickly discovered that I was right. Then, he allowed Galton to fire me. Then, to preempt my going to the media with my story, they quickly paid all the overdue incentives—including $3,500 to me that I didnʼt know they owned me!

At my exit interview with Rehme, he said that they couldnʼt really keep me and fire, essentially, all the rest of top management. How would that look to their investors, especially since theyʼd just bought this company?

Amazingly, after spending twelve years of my life helping to build Marvel from a disaster to a winner, all I felt walking out that day was relief.

Chapter Three will tell the tale of how Marvel fell into the hands of the three stooges, Kuppin, Sloane and Rehme, and why that was bad.

Chapter Four: “If This Be My Destiny”

When I left, the Marvel editorial staff and freelances threw a “Ding, Dong, the Witch Is Dead” party. During my three-plus year war with top management, Iʼd been systematically undercut and vilified to my own troops. The same people who in 1982 would have followed me to the gates of Hell were convinced that everything that was wrong in their lives and everything that was wrong in the industry, was my fault.

Marvel faltered only a little after I left—not enough to please me—but running a comic book company is like piloting a hot air balloon. Turn up the heat and itʼll be a little while before you start to rise. Turn down the heat and youʼll coast along for a while before slowly starting to descend. It takes a while to build consumer loyalty, and it takes a while for it to erode.

I kept track of Marvel and New Worldʼs fortunes in the trades out of curiosity. What I saw in print, combined with my insider knowledge make it clear that Marvelʼs sales were slowly fading and New World was losing about a million dollars a day. 

Hmm.

I figured that, at that rate, New World had under a year before their junk bond money ran out. I also figured that no one there was likely to turn it around.

New World did make some money, though, by speculating in the stock market. The three stooges were well enough connected to acquire insider information about several buy-outs in a row, most notably Murdockʼs purchase of MacMillan Books. By buying up McMillan stock just before Murdockʼs takeover attempt became publicly known, which made the stock price soar, then selling to Murdock, New World made a quick $18 million profit.

Several other similar scenarios worked in New Worldʼs favor. Buoyed by these successes, they were very heavily invested in the market when Black Monday—October, 1987 rolled around.

That did it.

At that point, having taken a near fatal beating on Wall Street, theyʼd have to sell something to stay alive, I thought. They only thing they had that was easily detachable and worth anything was Marvel.

Chapter Four tells the story of my first attempt to buy Marvel Comics and oust the Philistines.

Itʼs a story of highs and lows, a year of blood, sweat and smears. It involves intrigues, double dealings, betrayals, confrontations and trick maneuvers. Among the cast of characters were Chase, N.A., Bankers Trust, Warburg Pincus, Boston Ventures, The McFadden Group, Baker McKenzie, Weslay, Odyssey Partners, Ernst and Whinney, and more.

It ended with an eleventh hour deal hastily knit together among my management group, our advisor and senior lender, Chase N.A., and Shenkman Capital. We made a final round bid of $81 million. Ours was the only bid. We won. Shenkman signed a letter of agreement. For one glorious week, we thought weʼd done it.

Then, one morning, a small article in the Wall Street Journal announced that insider, Ronald O. Perelmanʼs Andrews Group had bought Marvel Comics for $82.5 million— enabled by an escape hatch in our letter of agreement with Kidder Peabody (who conducted the sale) and the fact that our armʼs length bid had set a value. Weʼd been used as a stalking horse.

Later, I had a meeting with Andrews Groupʼs CEO, Bill Bevins—an interview, actually.

They were considering hiring me as part of their management team. During our discussion, I found out that they would probably have one-upped any reasonable bid. Ours had been a hopeless quest.

Ultimately, Bevins didnʼt offer me a job at Marvel, though he seemed convinced that Iʼd do a good job. Though Bevins told me that their assessment of the current Marvel management, Jim Galton and cronies, was that if they all drowned in the East River one day, itʼd be a month before anyone at Marvel noticed they were gone, he planned to keep them while slowly filtering in their own people, to create the illusion of stability needed to facilitate their plans to take Marvel public in a year or so. There was no way I was going to quietly “filter in,” and that ended that.

So much for Marvel. At least, thatʼs what I thought at the time.

Next week: $UPER VILLAINS Part 3, The thrilling conclusion

$UPER VILLAINS: The Decline and Fall of the Comic Book Industry – Part 1 of 3

Note from JayJay: In the late 90s Jim got a book deal from a major NY publishing house to write a book on the comic book business. This is the book proposal that got him the deal. Unfortunately, the project proved too research intensive to do alone and he was unable to finish it. But this is a fascinating overview by a uniquely positioned insider of a point in time when the future of comics was seriously in question.

$UPER VILLAINS: The Decline and Fall of the Comic Book Industry

A Book proposal ©1998 by James C. Shooter

The Concept

A Mafioso loan shark who also happens to be an artist is inking a Superman page when an FBI organized crime sweep picks him up. A four-hundred-fifty pound publisher of soft-core porn comics, heartbroken over being ousted from the company he founded, rolls himself over the railing of the forty-fifth floor landing of the Marriott Marquis Times Square Atrium and craters in the elevator lobby below. A young cartoonist decides to get in the mood to draw his creature-of-the-night strip by prowling over the rooftops of Hellʼs Kitchen at midnight, leaping from building to building.

The comic book industry is chock full of colorful characters on and off the pages. The real-life characters are the most creative, and possibly the most dysfunctional group ever assembled. The comics industry has always been a tiny sideshow just off the entertainment midway, a bizarre little freak show of the nerds, by the nerds and for the nerds. Always brilliant, yet pathetic, wonderful, yet wretched, it has bumbled its way along since the early part of the century—a medium that has nonetheless created powerful ideas and timeless icons.

Meanwhile…

In their marbled lairs and Wall Street aeries, financial predators caught the scent of opportunity. Men like Mario Gabelli, Ronald O. Perelman, Herbert Allen and Carl Icahn have swooped to attack this plump, defenseless little business. Through evil machinations, they inflated its perceived worth until Marvel Comics alone had a market capitalization of nearly three billion dollars…

But, Marvel was a hollow giant. Moves made to provide short-term growth damaged its markets, drove away talent and cut out the companyʼs creative heart. Marvel was reminiscent of a rotting whaleʼs corpse—impressively big, but bloated by the gasses of its internal decay.

Other comics companies werenʼt spared. All across the industry, short-sighted greed and pillaging by Super Villains wreaked havoc. Collapse was inevitable.

In mid-1993 the comic book industry implosion began. Itʼs still going on. The once-thriving comics business is all but dead, now, its value strip mined away. Most of the Super Villains escaped, as free as O.J. Itʼs no wonder that during these last two decades, the comics themselves have become darker and grimmer. Super heroes are a futile and bitter lot these days, always failing, losing and impotently swearing vengeance.

Iʼve spent the last twenty years straddling the great divide between the business side and the creative side of the comic book industry. Iʼve been a writer, an editor, an executive and an owner—sometimes all at once. Iʼm intimately familiar with the rank and file employees and creators, to whom the Super Villains might as well be dark gods, beings beyond their ken at whose whim they suffer. Iʼve also had many direct dealings with the Super Villains. Iʼve fought against them in the boardroom and in the court room. Iʼve bid against them in the 1988 auction of Marvel Comics. Iʼm not a stranger in their world. I saw the fall of the industry from both sides.

$uper Villains, The Decline and Fall of the Comic Book Industry begins with a short overview of the tortured history of a schlocky little business that set out to be a shortterm fad but decades later was stunned to find itself still alive, surviving paper shortages, a Senate investigation and a slow erosion of sales to disastrously low levels.

Then, it tells the tale of the turnaround and rise to prosperity, which attracted the attention of the Super Villains, the resulting years of turmoil and meteoric crash, as I saw it from my unusual vantage point. Since much of my time was spent among the comic book ground troops during that time, my view of the ravaging of the industry necessarily includes up-close, behind the scenes stories about the weirdest people on the planet.

Events like The Coronation of the Tater Queen and The Great Marvel Whack-off Contest come to mind…

$uper Villains also necessarily includes some of my own story, beginning with becoming the youngest professional comics writer ever at age thirteen, working my way up through the ranks from associate editor to editor in chief and vice president, and finding myself, ultimately, battling Ronald O. Perelman and his ilk for control of Marvel. I was profoundly naive about business and finance when I arrived for my first day of work at Marvel, fresh off the plane from Pittsburgh, Pennsylvania with my suitcase in my hand, fifteen bucks in my pocket and no idea where I was going to sleep that night. As the crisis in the comics kingdom evolved, and as I moved up the ladder, I had to learn about what was happening because I couldnʼt learn to bury my head in the sand. I suppose itʼs because I read too many Spider-Man comics when I was a kid. As he would say, “With great power comes great responsibility.” To the Super Villains, the comic book business in general and Marvel in particular represented the opportunity to make a play with reckless disregard for long-term consequences, but to the people I worked with every day, it was their livelihoods, their careers, and often, in a somewhat pathetic way, their lives. When I saw evil threatening, I felt like I had to do something about it. If only Iʼd been able to duck into a phone booth, change into my costume and punch out the bad guysʼ lamps to solve the problem…

What I did do was possibly just as ridiculous, often foolish, sometimes funny and ultimately unsuccessful. I used whatever clout I had inside Marvel to resist the machinations of the predators, and got fired, I raised money to bid for Marvel, and lost, I started my own company, and had it stolen out from under me by Super Villains.

But, I made a valiant effort. Iʼd like to think Spider-Man would be proud of me. The experience has given me an incredible story to tell. And, the fact is, itʼs not quite over yet.

Bankrupt, in the hands of a Trustee, Marvel Comics is for sale again…

Hmm.

Wouldnʼt it be a proper comic book ending if the good guys could ride to the rescue at the darkest hour?

The Author

No one else could possibly write this book. My experiences with the corporate raiders and financial predators who came to plunder Marvel and other comic book companies, combined with my extensive background in the comic book business, give me a unique perspective. No one else has written Spider-Man stories for Marvel and also bid against Ronald O. Perelman in an attempt to buy the company.

In 1965, at age thirteen—a world record—I began writing Superman and other comics for National Periodical Publications, Inc., publishers of DC Comics. I worked with longtime chief editor Mort Weisinger, who taught me a great deal about creating comics, and the business of comics as well. Later, I also worked closely with and learned much from Stan Lee, one of the founders of Marvel Comics.

In 1978, when I became editor in chief of Marvel Comics, the comic book industry was in steep decline. Over the course of several years, we turned it around, and Marvel emerged as the dominant leader of a revitalized industry. Our new, booming success was well publicized. We might as well have chummed the waters of Wall Street.

During 1983, corporate raider Mario Gabelli began and attempt to takeover Cadence Industries, Inc., Marvelʼs parent company. After a long, bitter struggle, from which Gabelli emerged significantly richer, Cadence was taken private by chairman Shelly Feinberg and the board of directors. Soon thereafter, a number of attempts were made to sell crown-jewel Marvel. Viacom, Western Publishing, under Richard Bernstein, and several other potential buyers backed away, but finally New World Pictures bought Marvel in late 1986.

While Marvel was on the block, the previous owners were stunningly short-sighted, even self-destructively so at times, but shortly after the new owners took over, I realized that they were intent on setting a New World record for myopia. Disgusted, I left Marvel in Spring of 1987. New World, so ineptly run by Larry Kuppin, Harry Sloan and Bob Rehme that, at one point, it was losing over a million dollars a day, was forced to sell Marvel at auction in 1988.

Having had an education in the buying and selling of companies forced on me during my time at Marvel, with the help of Chase, N.A., I raised money and entered a bid of $81 million. However, through his Andrews Group, Ronald O. Perelman (who was an insider at New World, by the way) narrowly outbid me and wound up with Marvel. I wound up with another education.

Since then, Iʼve started three comic book companies, only to discover that financial predators by no means confine themselves to big targets like Marvel. The parade of people Iʼve dealt with—and sometimes struggled against—includes Herbert Allen, Enrique Senior, Victor Kaufman, Lew Korman, Michael Ovitz, Wayne Huyzienga, Charles Lazarus, Tom Riefenheiser, Gordon Rich, Michael Lynn, Bob Shea, Michael Lynton, Bill Bevins, Dick Snyder and Lorne Michaels. Iʼve been the subject of a feature article in Forbes Magazine (June 12, 1993), which recounted one of my battles involving Allen and Company, and Iʼve often been interviewed by and quoted on the subject of the comics industry in The Wall street Journal, The New York times, Crainʼs and many other well-known publications.

All through this, Iʼve kept an eye on Marvel. Thanks to the many contacts Iʼve accumulated along the way, both in the comics business and in the financial world, Iʼve had a ringside seat for the struggle between Ronald Perelman, Carl Icahn and others over the remains of Marvel, which entered Chapter 11 bankruptcy on December 28, 1996. Marvel was the leader of what was once a billion dollar a year industry. Unfortunately, the industry is so dependent upon Marvel to attract customers into stores, inspire interest, and serve as the economic bedrock of the business that, as Marvel has dwindled and weakened, the entire industry has crumbled. Greed, inept management and callous disregard are destroying an industry, the lives of people who depend upon it, and an artform.

Friends of mine in the comic book business have often asked me to write this book. No one else could—and itʼs a story that ought to be told.

Table of Contents

Introduction: “This Man, This Monster”

Super Villains fight dirty. Theyʼll slime you.

Chapter One: “Days of Future Past”

The tawdry, tacky, lightly checkered history of the only other American artform besides Jazz, the future we had and how we blew it.

Chapter Two: “What Price Power?”

Cadence Industriesʼ boardʼs epic and expensive struggle against Mario Gabelli, culminating in the boardʼs taking the company private.

Chapter Three: “New World Aʼborninʼ”

New World Picturesʼ junk-bond financed purchase of Marvel Comics, and subsequent plunge into the abyss.

Chapter Four: “If This Be My Destiny”

My attempt to buy Marvel and deliver it from the clutches of the Philistines.

Chapter Five: “The Perelman Cometh”

The Ronald O. Perelman era at Marvel, during which the company was inflated, much like the Hindenberg.

Chapter Six: “Turning Point”

My attempts to buy Harvey Comics, create a comics publishing division for Disney, and start up a comics company, leading to the launch of VALIANT, which became a huge success.

Chapter Seven: “By a Friend…Betrayed!”

The scheme involving my partner, his bedmate, who was a principal of the venture capital company that funded us, her brother and others from Allen and Company by which I was ousted from VALIANT. VALIANT was then sold for $65 million. Machiavelli himself would have blushed.

Chapter Eight: “Man on a Rampage”

My start-up of another company, DEFIANT. DEFIANT ended in disaster as Marvel began to collapse, the market began to contract and deals with Savoy Pictures and New Line Pictures failed to close in time to save us.

Chapter Nine: “The Web of the Snyder” (or “Along Came a Snyder”)

My start-up of Broadway Comics in partnership with Lorne Michaelsʼ Broadway Video Entertainment. We were sold to Golden Books Family Entertainment and subsequently “Dicked.”

Chapter Ten: “When Titans Clash”

Carl Icahn and Ronald Perelmanʼs war over the right to pick the corpse of Marvel.

Appropriately, Chapter Eleven “Their Darkest Hour”

After a year in bankruptcy, the judge finally appointed a trustee. Breaking up is so very hard to do.

Epilogue: “The Final Chapter?”

Is it over for the comics industry? Or is it possible that, like a Phoenix from the ashes it will rise again?


Chapter Overviews (Part 1)

Introduction: “This Man, This Monster”

The introduction to Super Villains illustrates the nature of the game Super Villains play, and itʼs not just buy low sell high. Itʼs a cowboy business—there are few rules on the range. A would-be buyer of a company who spends hundreds of thousands of dollars on due diligence, only to discover that the auction was rigged by a Super Villain insider shrugs it off like a fisherman whoʼs lost his bait. There is no cost-effective legal recourse—better to move on to the next deal. Cheaters prosper. “Business ethics” is an oxymoron. Board members operate in their own interests—screw the stockholders.

Down the line in management, executives are expected to help the Super Villains strip mine the company and are rewarded for doing so. One key thing required of them is lying to the employees: “We want them to think this so letʼs tell them that.” Spin control to keep the troops marching is essential. They may be marching right into the whirling blades, but so what? Nothing personal. Itʼs just business.

Donʼt misunderstand. Super Villains is no paean to blue collar honesty or the heroic worker. Employees and creators in the comic book business have routinely been sucked in by the manipulations of their exploiters because of their own greed. An amazingly small bonus and the promise of future success under a new regime is often all it takes to secure gung-ho support form the employees. Itʼs all part of creating the illusion of value which is, in fact, what Super Villains cash in on.

If you stand in their way or oppose them you find out very quickly that Super Villains fight dirty. They have money, power, influence, clever lawyers and good PR people.

They can hurt you in many ways.

In the course of my battles against them, theyʼve threatened me, harassed me, fired me, had me spied upon, had me followed by private investigators, had my office ransacked and my files stolen. Theyʼve sued me spuriously several times, and, though Iʼve always defended myself successfully, the cost in time and resources has been crippling—which was the point, of course. Worst of all, theyʼve spared no effort to destroy my reputation.

In the comic books, super villains typically cackle, rub their hands gleefully and boast about their wickedness. Real world Super Villains, however, always claim the moral high ground. Some of the really twisted ones even believe that they hold it. They present themselves to the employees of target companies as good guys, even saviors. At the same time they demonize whoever opposes them.

Me, for instance. Iʼve been slimed—and itʼs made life difficult.

For example, in 1989, after being outbid for Marvel by Perelman—who was an insider at New World Entertainment, the seller—I needed a job. I thought Iʼd found one until Michael Lynton, then marketing VP of The Walt Disney Company, reneged on his promise to install me as head of the new comic book publishing division they were forming. The reason, he said, was that theyʼd done their usual background checking and had been informed by a number of sources that I was literally a monster. It had been said that while I was editor in chief of Marvel Iʼd been a megalomaniacal, raving tyrant that no one who knew me or knew of me—in other words, no one in the comic book business—would ever work for. Disney Comics would be boycotted if I worked there. I was a pariah.

The information, Lynton said, flew in the face of his own experience with me. Iʼd been working with him for six months as a consultant, helping to develop the business plan and creative strategy. Weʼd gotten along fine. He said heʼd found me eminently reasonable, level-headed and easy to work with. Maybe, he said, Iʼd reformed since my Marvel days…

I tried to explain how the several Super Villains Iʼd vied against over Marvel had rewarded anyone who denounced me, punished anyone who sided with me, generally vilified me and blamed me for everything except the Challenger disaster.

Lynton was sympathetic, but said that Disney couldnʼt take a chance on me.

As it turned out, no one would. I ended up starting my own company and creating a job for myself. Disney, meanwhile, hired someone else.

A year later, Michael Lynton called and apologized. As heʼd gotten more involved in the comic book business and learned more about what had happened at Marvel, he realized that what Iʼd told him was true. He said he sincerely regretted not hiring me, a vindication which meant a great deal to me.

Later, Michael Lynton personally invested in one of my start-ups and even served on the board. He is currently CEO and president of Viking Penguin, and we remain friendly.

Thatʼs generally how it works. They smear you wholesale. You have to prove them wrong one person at a time.

If the idea of people falling for such a transparent smear campaign seems fantastic to you, you donʼt understand the stunning naiveté of the comic book community, professionals and fans alike. It was easy for the Super Villains to make comic book people, who after all love super heroes and super villains to believe that Iʼm Doctor Doom.

To this day, it is commonly held that anyone who had a dispute with Marvel during my tenure there was actually having a problem with me personally. A beloved artist having a dispute with Marvel over the return of his originals became “Jim Shooter wonʼt give Jack Kirby his artwork back.” A small publisher alleging unfair trade practices became “Jim Shooter flooded the market to drive First Comics out of business.” A film deal falling through became “Jim Shooter ruined the Laurel Entertainment deal.”

They even managed to reverse good parts of my reputation. For instance, while Iʼm the one who installed virtually every benefit and incentive program for artists that Marvel has, it is now a generally considered fact that I was the Great Enemy of creatorsʼ rights while at Marvel.

Once Iʼd been slimed, it got easier and easier for Super Villains to slime me again. My legend still grows. The kindest mentions in business and trade media call me “controversial.” Every business transaction I undertake begins with trying to convince investors, partners or employers that Iʼm not so bad. One potential investor, Centre Partners, demanded, and I provided, one hundred references from reputable people in the trade refuting my alleged monster-hood. Others simply werenʼt interested in getting involved with someone so “controversial” no matter how many hoops I jumped through.

Nonetheless, Iʼve managed to survive and, periodically, in my Grandma Elsieʼs words, “rise up and strive again.” Iʼm not through fighting the Super Villains yet, but I think itʼs time to tell the story so far. They may not like it, but so what? Nothing personal. Itʼs just the truth.

Next week: $UPER VILLAINS Part 2

Why Jim Shooter was fired from Marvel

About the time I started working at Marvel in 1984 there was a storm gathering. A few of Marvel’s top freelancers had been coming to Jim with copies of comics from other countries in hand that they had not been paid royalties for. Jim tried to look into it and was put off several times. These were some of Marvel’s biggest names on some top-selling books. In 1985 the X-Men team went on a “world tour” and saw copies of foreign reprints first hand. Heck, they were signing books they hadn’t gotten paid royalties on. Researching the problem, Jim found out that things were worse than he thought. Marvel wasn’t paying royalties on toys, either. Finally he cornered the Chief Financial Officer but he was informed that it would cost more to figure the foreign and toy royalties than they were worth so Marvel wasn’t going to bother. Jim pointed out that Marvel was contractually obligated. The CFO didn’t care. 

In the following months Jim went over the CFO’s head to the president of the company. Then he went to the board of Cadence. What he did not know at the time was that Cadence Industries was already trying to sell Marvel and was doing every penny-pinching thing they could to make the bottom line look attractive to buyers. So he got nowhere. At one point Jim threatened to resign and the president of Marvel asked him to stay. Jim said a condition of him staying was that his people be paid. The president promised to do it. Then Cadence sold the company and the delays made sense. But the president refused to honor his promise. 

So Jim took his appeal to the new owners, New World Pictures. He brought up the problem very early on to the new owners and they promised to look into it and fix it. Time dragged by with no results. 

Here was Jim’s dilemma throughout this situation: he knew Marvel was screwing over his people but if he told them what was happening they would walk. As time went on Jim was under increasing pressure to explain why people weren’t being paid and he couldn’t tell them. An executive of a company has a contractual and fiduciary responsibility to protect the company they work for. He was a vice president of Marvel at this time. Telling the freelancers, even some whom he considered long-time friends, would absolutely harm the company. He just couldn’t do it. 

As his friend and coworker, I was in Jim’s confidence at the time and I saw first hand how much the situation tore him up. I often wished I had a solution to offer, but I’m no business person. All I could do was listen and trust him to handle it. I had noticed for a while that a few of the editors and some freelancers were increasingly dissatisfied and vocal about their complaints around the office. It was worrying. A group of them confronted Jim at one point to air their grievances. 

Jim couldn’t take it any more. He met with New World management and threatened them with a class-action lawsuit. We spoke about it the night before that meeting and he said it was going to be the biggest gamble of his life. He hoped his value to the company might win out, but it didn’t. He rolled the dice and lost. They fired him almost immediately. 

Ironically, Marvel was forced to start paying royalties and incentives because they assumed the secret was out. But Jim didn’t retaliate. He still felt a responsibility to the company he helped make successful. He wanted Marvel to prosper, even without him, and he wouldn’t do or say anything to hurt them. He also later attempted to buy Marvel, but that’s a story for another day. 

After Jim was ousted, we heard that a few editors he had disagreements with organized a Ding Dong the Witch is Dead party. Coworkers who thought they could do his job and employees who thought they knew their jobs better than Jim did spread the fiction that THEY got Jim fired because they disagreed with him. It was expedient for Marvel’s management to let them think that. It got the blame off of the real scumbags. Some of Jim’s former coworkers were so aggrieved that when staffers packed up his office they systematically broke the glass on every piece of framed art, before packing it up, and made sure to damage anything fragile just to make sure Jim would know it was intentional. That’s what a nasty few hateful people there were. It wasn’t everyone at Marvel, and it wasn’t even a majority of the staff. But a few bad guys can poison a work environment. 

I’m sure people familiar with corporate business have wondered about the implausible fiction of the “Jim Shooter had disagreements with a few editors and freelancers that led to him being fired” story that was widely circulated. A few disgruntled employees are not a valid reason for a company to fire a top executive with a long history of producing for them. Jim may have been reckless in doing what he did, but he felt he had no choice. 

This post won’t go viral. It was a long time ago. And as Mark Twain is supposed to have said, “A lie will travel around the whole world before the truth gets its boots on.” Jim had long ago learned the painful lesson that you can’t control what other people do; you can only control how you react to it. And he always took what he called “the high road”.  

As to why Jim didn’t write this story himself on the blog, I can only speculate. I suggested it, and he said he didn’t want to. He didn’t explain why. But in 1998 he had a book deal from a major publisher and was writing a book about his history with the business side of the comics industry. I will be posting excerpts from his $uper Villains book proposal starting next week. 

The X-Men Team’s 1985 European Tour blog post

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