Note from JayJay: Here’s a look into our creation process. We used to compile these lists to help us come up with characters and story ideas. We did a few of them over the years, but these are a couple of later ones that were commited to computer, unlike earlier ones which were hand-written and may be lost to time.
Types of Origins and Powers
Origins
Magic
- Magical object (Aladdin’s lamp, the Philosopher’s Stone, Ruby Slippers, the Witchblade, etc.)
- Magical being (wizard, genie, Tinkerbelle, etc.)
- Magical creature (horses like Shadowfax or Pegasus, dragons, monsters)
- Changelings (Selkies, mermaids, fairies)
- Mythological
- Supernatural (Vampires, werewolves, ghosts, mermaids, etc.)
Science or pseudoscience
- Invention (Iron Man’s armor, Batman’s utility belt, the Batmobile)
- Mutations (including my idea, retroviral disease)
- Aliens
- Time travelers (with technology or creatures: Dr. Who, Terminator and dinosaurs)
- Robots
- Machines
- Monsters (Venomm, Frankenstein’s monster, Godzilla)
- Mental powers (Nightmask, Professor X, Saturn Girl)
Hidden Civilizations: (the Inhumans, Shang-ri-la, Pellucidar)
No powers: “self-made” (martial artists, detectives, marksmen)
Religious/Angels/Devils/Demons: (Spawn, Hellboy, the Spectre, Mephisto—keyword: non-denominational)
Genius
Powers
- Adaptation
- Agility
- Aim (Bullseye)
- Animal powers
- Animation of unliving objects
- Annoyance
- Astral projection
- Biotech
- Bouncing
- Causing disease
- Chaos power
- Charisma/leadership
- Cold
- Communicating with natural world (Geomancer)
- Computer skills
- Consume energy
- Consume matter
- Control over energy
- Control over matter
- Control time
- Copying traits, powers (Absorbing Man)
- Courage
- Creature control
- Cyclical power (Night Girl, Hour Man)
- Danger sense
- Death touch
- Demon-housing (Negative Man, THIA)
- Density control
- Disintegration
- Elemental properties (Metal Men)
- Emotional control
- Energy transmutation (Dazzler)
- Fire
- Firing energy (electricity, light, sound, gravity, magnetism, radiation, force)
- Flying
- Force field, manipulating force fields
- Forensic skills
- Gravity control
- Group consciousness
- Growth
- Healing factor (self)
- Healing others
- Hunter
- Hypnosis
- Illusions
- Immortality
- Influence (Voice, Purple Man)
- Inhabiting (Deadman)
- Intangibility
- Intelligence
- Interdimensional travel
- Invisibility/stealth
- Invulnerability (full or specific)
- Jekyll/Hyde (Hulk, Ghost Rider)
- Luck/probabilities
- Manipulating elements, chemicals, transforming into substances (Metamorpho)
- Memory
- Mental Powers (empathy, telepathy, telekinesis, etc.)
- Metabolic control
- Mimickry
- Navigation
- Physical alteration, i.e., stretching
- Physical perfection
- Plant control
- Power by food or pills (Popeye, Roger Ramjet)
- Power negation
- Prediction
- Radar/sonar sense
- Seduction (the Sirens, Charma)
- Self-duplicating (Triplicate Girl)
- Shadow casting
- Shapeshifting
- Shrinking
- Skills of any kind
- Soldiers
- Speed
- Stealing powers, energy (the Parasite)
- Stink/stench (Skunk)
- Strength
- Super-senses
- Technological intuition/command (Ax)
- Technology
- Teleportation
- Thief
- Time travel
- Total body control
- Transforming into energy, matter (Sandman, Metamorpho, Hydro)
- Translation
- Tulpa (thoughtform) creation
- Wallcrawling
- Watcher/recorder/archivist
- Weather control
- Wishes
Motives
Positive motives (usually)
- Altruism
- Chosen by higher beings (Shazam, Spectre)
- Debt to society/guilt (Spider-Man)
- Destiny (Superman, Harry Potter)
- Duty (Sgt. Rock, Policemen)
- Earning a living (Power Man, Booster Gold)
- Environmentalism (Captain Planet)
- Fix the past (Back to the Future, Terminator)
- Fun
- Hereditary heroes (it’s all in the family—Rai, the Phantom)
- Justice (including Robin Hood/resistance fighter situations)
- Loyalty
- Love
- Responsibility
- Self-preservation
- World-preservation
Negative motives (usually)
- Addiction
- Art’s sake/creative expression (the Joker, Master Darque)
- Attention
- “Fun” (twisted)
- Megalomania (world conquerors, dictators)
- Nationalism
- Prejudice/hate/racism
- Quest for immortality
- Revenge
- The Seven Deadly Sins
- Anger
- Envy
- Gluttony
- Greed
- Lust
- Pride
- Sloth
- Vampirism
- “Because I can” (using super-gifts for good or bad)
- Opportunity (chance to do something good or evil)
- Religion (Warriors of Plasm)



